- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Kind of disappointed they aren’t taking the opportunity to introduce a more interesting map. Having completely flat and level lanes always felt weird to me in a full 3d environment.
Easier for them to show the ability previews on a flat ground :p
I completely understand there are gameplay considerations to the choice, but some bumps, dips and general variation would be nice
Oh yeah absolutely. And i was now saying that the projections on the ground are probably easier to code than having to deal with the projections going on weird terrain. Basically they’re just going the easy route I think ;p
This is why I switched to Predecessor. I don’t know why smite didn’t modernism after Paragon started eating some of their base.
Predecessor is awesome, just needs more traction and a larger player base. It’s very hard game to get started in because only salty vets are playing lol.
Wondering when they’re gonna market it… Probably when it goes open beta. Console is a huge chunk of the player base (I myself got started with Paragon and then smite on console) But agree, need more players. Almost every single player on right now is people who’ve been playing for a year+.
Bit sad they aren’t exploring removing the - IMO unnecessary - broadness of the item + skill-up system for something like the talents HotS had (or even better some sort of small branching talent tree), just to keep evolving the genre.
But I can also understand it, since well, they have an established playerbase and this is probably more a refresh than a “true” successor.
Yeah I wouldn’t expect them to reinvent the wheel at this point. I think the only major difference that should reasonably be expected is in the change to the newer Unreal Engine. Better graphics, better optimization in the codebase(hopefully), and better performance. Otherwise I expect everything to be similar, but it’s too early to say anything for certain I suppose.