• Malix@sopuli.xyz
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    1 year ago

    “If you decapitate Karlach before having spoken to her and then resurrect her, she’ll no longer spend the rest of the game headless.”

    Man, some interactions in this game are wild.

  • BastingChemina@slrpnk.net
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    1 year ago

    Fixed some NPCs being able to shoot through floors and ceilings. They’ve said they’ll play fair.

    I love this one

  • Mrs_deWinter@feddit.de
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    1 year ago

    Welp, time to wait for all the mods to get an update again. Suddenly looking forward to a very boring weekend.

  • iAmTheTot@kbin.social
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    1 year ago

    Anyone know if:
    Karlach and Wyll in multiplayer
    or dialogue options not appearing randomly forcing you to pick “continue”
    has been fixed yet? Stopped my play through because of these two game breaking bugs.

    • Hexarei@programming.dev
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      1 year ago

      I’ve found the dialogue options thing is saved with a quicksave/quickload. Tedious, annoying, but it at least lets you get past it.

      • iAmTheTot@kbin.social
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        1 year ago

        I value my time too much to even count on quickloads for a game breaking bug. Sorry, but there’s other games to play that aren’t broken.

        • Hexarei@programming.dev
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          1 year ago

          “Game breaking” dude it’s a 10 second reload once every 10 or 15 minutes that doesn’t break or lose anything lmao. If you hate the game don’t play it, but it’s not a “game breaking” bug because it has a literal two keystroke workaround that takes seconds.

          • iAmTheTot@kbin.social
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            1 year ago

            In a roleplaying game with heavy focus on dialogue choices… yes, dialogue not working is a game breaking bug.

  • TransplantedSconie@lemm.ee
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    1 year ago

    After this patch, Shadowheart won’t follow the party.

    The only way I can move her is selecting her character and moving her around.

      • TransplantedSconie@lemm.ee
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        1 year ago

        No, it’s a bug, you pretty much have to do a manual save, then restart the game with that save, and it should fix it. Someone posted the work around in the BG3 Steam Forums.