Formerly Keegen on Kbin.social, this is my Lemmy account.

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  • 28 Comments
Joined 8 months ago
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Cake day: October 30th, 2023

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  • Are you using the terrain to your advantage? All of the fights you described getting wrecked at can become a breeze just by using the environment to your benefit.

    Fights solutions

    During the fight against the skeleton mages before Wither’s coffin, don’t try to fight them in the giant open room, go into Wither’s room and wait for them to come to you while throwing some grease on the stairs before. Have your ranged characters take potshots at them and run back into the room. Same exact strategy for paladins of Tyr, lure them out of the house while dropping nasty surfaces on the exit. Hyenas you want to try to nuke before they turn/run for help, your paladin has Smites for that and Astarion can work his sneak attacks.

    General tips

    Wizards are absolutely busted when paired with melee characters even early game (they only get more and more insane as they gain levels). Sleep is your best friend. Guaranteed hit + critical is lethal when used with a Smite or Sneak attack. Hold Person is a near guaranteed kill on a target if it lands, especially if you have a Hasted melee. In general, your spellcaster’s job is crowd control and AoE damage. Shadowheart’s default Domain is pretty meh, I always respec her into Light for way better spells and abilities. As a paladin, 99% of your spellslots should be spent on Divine Smites. Your spells are generally pretty weak (Heroism is pretty good early game), while Smites are absolutely insane. Potions of Haste are crazy powerful early game, use them on your Paladin whenever you are in a tough fight. Wear good armor/shields, Gale can use a shield with no penalties so slap one on him for free +2 AC. The most important advice is action economy is king. Use any means available to deprive enemies of their actions. Line of sight, surfaces like grease or web, crowd control spells. Make them waste an action to Dash to you while you wait for them with a Fireball ready.


  • Everything I’ve seen so far of this game just looks so…OK. The graphics are pretty, but that’s the least important part in an RPG for me. I really want this game to be good, I loved Pillars of Eternity and while this isn’t a sequel, it’s still set in the same world. I agree with the common opinion that the combat looks pretty weak, none of the attacks had any impact. I hope they surprise me, but so far this gives me a “pick up on sale for 20$ or less” feeling.






  • I was working under the assumption the player kept Karlach alive and un-mind flayered, it’s possible she never even made it to the end because Wyll killed her or the player committed some good old tiefling genocide and she left. The very idea of a DLC is honestly incredibly unlikely, but if one did happen and it wasn’t just some unrelated story, resolving Karlach’s engine troubles is probably the least convoluted one to implement.


  • In my epilogue I had Lae’zel and her mission to talk to with the big important Githzerai guy whose name I cannot remember or pronounce, Gale inviting you to his magic school to talk with his students, Karlach and Wyll going to fix her engine and me trying my best to resist the urge to devour the brains of my fellow companions as a mind flayer (that one was a big surprise when it happened!). With how many possible permutations to the ending there are, I think the most realistic one for a DLC is the straightforward Karlach + Wyll (and possibly you) going to fix her engine, at least that one only has like 4 possible outcomes from what I recall (who goes with Karlach, and if Tav is a mind flayer or not).