

Be the fellow diver equipped with a stim pistol you wish to see in the world


Be the fellow diver equipped with a stim pistol you wish to see in the world


More like, no true scotsman


The beatings will continue until the demand for AI improves


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it has a fucking ✨glitter✨ icon too
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after using up stamina, players can keep sprinting by using health.
That’s a booster, some teammate of yours must’ve used it


You know I’m talking about the Start & Stop system and not the Start & Keep Rolling Slowly, right?


This “just git gud” way of thinking is infuriating to me.
The exact reason I prefer bots over bugs (worded in more general terms than my other comment in here) is that bots have a wider range of weaknesses that you can work with, while bugs force you to play in a specifc way with a specific loadout that mitigates the bullshit Oshaune throws at you; they’re easier more often, but I’d rather play bots without AT at diff 10 than bugs with anything at diff 7.
Even the ayys, despite all the frustration they cause, give you avenues to work around your loadout’s limitations, while on today’s Oshaune you NEED the stalwart, you NEED a cheat AT (ultimatum or thermite), you NEED the supply pack for the otherwise non-cheat AT, you KINDA WANT the railcannon to dismiss roaches before you use the second stim, you DON’T WANT a primary that isn’t fully automatic or without good ergonomics.
I’ve seen that setup in every single game I’ve played on this Oshaune campaign.
Imagine if all bots had the same precision and accuracy players have, they only fired at you when confident they would kill you, and the game had some sort of neural network - trained in real time on the entire playerbase - coordinating their movements and reinforcements dedicated to most efficiently spawnkill the entire team within the first 5 minutes; would you say “I’m having fun!”, or would you say “this is the 125th time and 5th mission in a row an armored strider launches a rocket perfectly timed to explode at my feet as soon as my helldiver or my teammates’ is out of the pod and becomes vulnerable, fuck this shit”?
The game would be realistically impossible to even play, and according to the hard=fun logic it’s a good thing, right?
I’ve played Selaco on Admiral difficulty with the Hardcore and Hard Boiled modifiers - “this was a very hard challenge, and it was exhilarating”.
I’ve played Halo 2 on Legendary many times - “I love this game with all my heart but my 100% carbs diet is more balanced than this piece of garbage, and it’s not even too difficult if you know the META.”
What makes today’s Oshaune like Selaco, rather than Halo 2?


I’d still like to be able to engage S&S with a button without shutting of the oil pump and whatnot, tbh.


I guess the part of Italy I live in stop signs are best described by your second paragraph, but they’re pretty frequent. These roads get wild sometimes.


You mention stop signs so that sounds like the US
Wait hold on… why’s that? Is there any juristiction where there are traffic laws, but no stop signs?


Sounds insane […]
This is in Italy, it IS insane, and admittedly I don’t know how much my grievances against S&S are mitigated by automatic transmissions (never used in tests).
Tests do not require you to disable S&S, instructors simply tell you not to let out the clutch while in neutral to avoid it, but the strictest examiners see engine shutdowns as “failure to correctly operate the vehicle”, like stalling - if it happens once, we all make mistakes, if it happens twice, come on man, if it happens three times k gg bb, it doesn’t matter whether it’s a feature of the car.
There are arguments that having your engine off on the road is unsafe, I guess those examiners are just being zealous? If they even exist, I’m trusting my instructor’s tales on this factoid, but drivers’ ed here is very strict so I’m inclined to believe him.
Most of the people who turn S&S off do so because they find it annoying, I myself try to use it effectively but I prefer driving responsibly rather than playing chess with a half-metric-ton deadly weapon.
I do know that S&S systems require better starters, but that just means they cost more, right? And even if the increased cost is marginal, the increased fuel consumption on short stops is still a problem.


As far as I’ve read around, S&S mainly wears out the starter, not the engine itself.
I don’t understand how the system could cause problems on slippery roads, but if it works on OP’s car like it does in mine, the way it’s designed to kick in is dumb, infuriating and counterproductive.
I have to disable it every time I start the car, because otherwise it would just stop the engine and restart it immediately whenever I get to a stop sign (which burns more fuel than just staying on).
BUT, if I want S&S to work, I need to re-enable it BEFORE I slow down, otherwise it just doesn’t - but I can’t predict how long I have to wait when I stop before I get to the sign, if I could they wouldn’t have put a stop sign there in the first place!
So I either:
And my car isn’t even a KIA, I can’t imagine how bad the S&S system would be on a KIA!


Hey, what a coincidence, I too am getting incredibly frustrated by this MO.
… though for some reason I seem to be the only one to have a burning hatred for predator hunters, specifically.
Normal hunters are extreme nuisances by themselves, and they’re the only reason I never play bugs unless the MO REALLY wants me to.
But predator hunters? They’re just the opposite of fun.
I can tolerate the debut leviathans, I can tolerate heavy devs laying suppressive fire through their shields, I could tolerate (formerly) ninja chargers doing 270° turns to rosemaryify me, I can tolerate Alduin being if (! player.hasStims()) { fuckingDie(); }, I can even (barely) tolerate 6 elevated overseers teleporting up and down sniping me from 200m…
but Epstein hunters are just simply fun sinks.
It’s infuriating that I have to dedicate a stratagem slot, my primary and my grenades simply to survive hunters IF they are alone - SOL if I fail to prioritize them within 2 seconds after they get a line of sight on me.
Because if you prioritize anyhing else - with the possible exception of stalkers - they turn invisible, jump at you, take 1/3 to 1/2 of your health from you each, AND cc you if you don’t have the Motivational Shocks booster on.
But even stalkers are easier to deal with, because they beeline to you and occasionally fall back; Minecraft Youtuber hunters flank you and evade your shots. WHILE INVISIBLE.
/my rant is longer >:3


Hey, to be fair, if Helldivers 2 taught me something is that we’re all a complainy bunch


Following your logic and example, since we can’t individually do much for the homeless we should go around shelters and aggressively try to convince volunteers that destitute people are a lost cause.
That’s just for climbing while sprinting, r*dditors say it was a problem for console players using jump packs and that the setting wouldn’t help with that (idk the specifics)
One even recommended I take a prompt engineering boot camp

Answer: Why don’t you try searching for the question first?
Me (confused face): How tf do you think I found this page?

I’ve been trying to thrive in Vintage Story, so far it’s been kicking my ass the entire time (late bronze age) - I’ve got a friend hyped for Hytale, I’m hoping I can convince him to give VS a try too/instead…