Sonotsugipaa
- 14 Posts
- 188 Comments
Sonotsugipaa@lemmy.dbzer0.comto Programmer Humor@programming.dev•Gambling with LainEnglish8·14 hours ago0.4889 / 7 chance of failure, naively accounting for Windows’ market share and assuming the user is sufficiently privileged(according to LostXOR’s comment, I stand corrected)
Sonotsugipaa@lemmy.dbzer0.comOPto Helldivers 2@lemmy.ca•Does anyone feel like this is THE live-service game, ever?English2·2 days agoThere’s also the content I actually couldn’t get into at all, because they decided to just pull it from the game *_*
Sonotsugipaa@lemmy.dbzer0.comOPto Helldivers 2@lemmy.ca•Does anyone feel like this is THE live-service game, ever?English3·2 days agoI haven’t played FFXIV (perhaps one day I will), so no comment there; I did play Warframe for quite some time (forgor 💀), and… fair enough (I still feel like HD2 has a higher mass/volume ratio, in a way).
But… Destiny 2? The two seasons I’ve been through had me considerably less hooked on what was going on, compared to the very first change of pace HD2 had since I enlisted, despite the difference in (production_value / event) if that makes sense.
A D2 season was basically a small storyline gated by chores; on the other hand, my pre–lvl150unlockedeverythingthegamehastooffer HD2 experience was “hey I’m directly part of this neat event I can participate in right away” rather than “I need to play for 2h every evening to get my level up so that EVENTUALLY I can get to the stuff that was paid for (unless I take too long, in which case lol sucker)”.
Hell, I grew up on Bungie’s Halo, so if I wasn’t aware of the studios’ full history (which I wasn’t) brand loyalty alone would’ve had me favor my time with D2 over HD2. But it wasn’t enough.
Sonotsugipaa@lemmy.dbzer0.comto Helldivers 2@lemmy.ca•New Unit - Automaton War StriderEnglish3·3 days agoSWEET LIBERTY, MY APARTMENT
Tbh, despite the horrible UX I wouldn’t even be mad if I saw the month dialog in the wild
In fact, depending on my mood, someone may have to figure out which month Deculyuary is.
Sonotsugipaa@lemmy.dbzer0.comto Helldivers 2@lemmy.ca•I finally found the fanmade cinematic that went viral during the Sony PSN controversyEnglish1·5 days agoI’ll just sleep on it, maybe I will
Sonotsugipaa@lemmy.dbzer0.comto Helldivers 2@lemmy.ca•I finally found the fanmade cinematic that went viral during the Sony PSN controversyEnglish1·5 days agoNo, I got it, but if Helldivers 2 is an existing game today it is also an existing game at the time of potential regulation, dead or alive.
The Helldivers 2 backend has been planned before the EU mandates end-of-life plans
-> Arrowhead designed the Helldivers 2 backend before the EU mandates end-of-life plans
-> the EU can’t (or shouldn’t) mandate Arrowhead or Sony to design the Helldivers 2 backend in a way to accomodate compliant end-of-life plans.To emphasize my point: judging by how things have been going, a significant part of the game is spaghetti code, which doesn’t bode well for said EOL plans.
Sonotsugipaa@lemmy.dbzer0.comto Helldivers 2@lemmy.ca•I finally found the fanmade cinematic that went viral during the Sony PSN controversyEnglish1·6 days agohttps://www.stopkillinggames.com/faq
Isn’t it impractical, if not impossible, to make online-only multiplayer games work without company servers?
Not at all. […] If a company has designed a game with no thought given towards the possibility of letting users run the game without their support, then yes, this can be a challenging goal to transition to. […] it could be problematic for some games of today, but there is no reason it needs to be for games of the future.
Isn’t what you’re asking for impossible due to existing license agreements publishers have with other companies?
For existing video games, it’s possible that some being sold cannot have an “end of life” plan as they were created with necessary software that the publisher doesn’t have permission to redistribute. […] For the European Citizens’ Initiative in particular, even if passed, its effects would not be retroactive. So while it may not be possible to prevent some existing games from being destroyed, if the law were to change, future games could be designed with “end of life” plans and stop this trend.
… we are talking about the EU initiative in particular, right? I assumed so, mb if that wasn’t the case but given Ross’ “I just want this to happen” attitude I still believe they’re not going for retroactive legislation.
Sonotsugipaa@lemmy.dbzer0.comto Helldivers 2@lemmy.ca•I finally found the fanmade cinematic that went viral during the Sony PSN controversyEnglish1·6 days agoAll those games are not exceptions, nor the main target of SKG.
Keep in mind that we’re talking about what is currently a vague proposal, and an eventual phase-in will most likely be discussed by the initiative’s representatives; Ross discussed this in some of his update videos, at some point he even gave examples and Helldivers 2 was one of them (tbf he is not officially a part of SKG but whatever).
Sonotsugipaa@lemmy.dbzer0.comto Helldivers 2@lemmy.ca•I finally found the fanmade cinematic that went viral during the Sony PSN controversyEnglish3·6 days agoI have a tiny bit of hope that AH will remove nProtect and maybe even hand out some APIs for reverse-engineering projects like OpenCOMBAS to have something to work with, if Sony doesn’t pull a Nintendo and sue anyone for even trying
Sonotsugipaa@lemmy.dbzer0.comto Helldivers 2@lemmy.ca•I finally found the fanmade cinematic that went viral during the Sony PSN controversyEnglish2·6 days agoThe reason it’s not retroactive is that existing games and games already being developed would require significant efforts to restructure in a way that would make them compliant to proposed laws; SKG only seeks to protect games whose development has not begun yet, and games that are generating revenue being preserved is not a primary goal.
How would you decide the cost of rewriting the innards of a live service anyway? It could go from a coffee and 200$ in cash paid to an intern, to an entire year and tens of millions of dollars spent between dev time, perpetual licenses and royalties.
While I agree that they should spend that capital in the first place, you’d have to convince lawmakers - people without any technical expertise - that such policy wouldn’t do more harm than good.
Sonotsugipaa@lemmy.dbzer0.comto Helldivers 2@lemmy.ca•I finally found the fanmade cinematic that went viral during the Sony PSN controversyEnglish6·6 days agoHelldivers 2 will probably not directly benefit from SKG, as the campaign isn’t aiming for retroactive legislation
Sonotsugipaa@lemmy.dbzer0.comto Programming@programming.dev•Measuring the Impact of Early-2025 AI on Experienced Open-Source Developer ProductivityEnglish4·7 days agoSurprisingly, we find that when developers use AI tools, they take 19% longer than without—AI makes them slower.
Who is surprised, though?
Sonotsugipaa@lemmy.dbzer0.comto Helldivers 2@lemmy.ca•Control Group Warbond Trailer - July 17English5·8 days agoTHEY’RE ADDING THE HALO CURSED EDITION BLUNDERBUSS LET’S GOOOOOO
Sonotsugipaa@lemmy.dbzer0.comOPto Helldivers 2@lemmy.ca•If you're using the HMG below 750RPM, are you *really* using the HMG?English1·9 days agoI agree, controlled bursts are a necessity when you can’t go prone, I do it all the time myself - which is why I keep the gun at 750RPM ready to dispense metal when I really need to
Sonotsugipaa@lemmy.dbzer0.comOPto Helldivers 2@lemmy.ca•If you're using the HMG below 750RPM, are you *really* using the HMG?English3·9 days agoI guess that makes sense, but in my experience, a lower RPM setting doesn’t really increase the “duress accuracy”, as I like to call it.
You still miss half the shots with a lower angle difference, but “almost hitting” is the same as “not hitting” and when you finally manage to wrangle the reticle onto the weakpoint you’re aiming for you have a lower damage output.Kudos for being one of us though, maybe one day I’ll see you on the front
Sonotsugipaa@lemmy.dbzer0.comto Games@sh.itjust.works•PC Gamer taking a jab at the industryEnglish5·13 days agoI regularly hear similar things about refresh rates, like “once you try a 144hz monitor you can’t go back” — meanwhile, I power-limit my GPU to get ~50fps when the summer gets too hot
Sonotsugipaa@lemmy.dbzer0.comto Games@lemmy.world•Statement on Stop Killing Games - VIDEOGAMES EUROPEEnglish12·13 days agoNah, way too polite
Sonotsugipaa@lemmy.dbzer0.comto Helldivers 2@lemmy.ca•THEY FINALLY RELEASED THE REVIEW BOMB CAPEEnglish15·21 days agoHOW DID THE CRAZY MFS EVEN GET SONY TO GREENLIGHT THIS
I’m not sure about impracticality, I wasn’t aware the HMG ever had a 1200RPM option but I imagine it would be pretty satisfying to mag-dump an entire HMG into a bile titan in 0.3s and just fuckin’ GMod–toolgun–delete it.