• 3 Posts
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Joined 2 years ago
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Cake day: June 24th, 2023

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  • Thanks. I do remember this now. I don’t remember it costing a lot of money, but I do remember people generally disagreeing with the idea of it - and then being amused by how it was to be implemented. And yes, to get around this filter I changed my DNS server from the ISP’s default to instead use Google’s. (This was far enough in the past that I wasn’t yet anti-google!)






  • blind3rdeye@lemm.eetoPeople Twitter@sh.itjust.worksFeelings? Nah
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    1 month ago

    I’ve thought about this a fair bit, and I can definitely recall a bunch of cases from primary school and high school when I opened up about my feelings and personal stuff; and it ended badly for me. It ended badly every time, and I reckon that’s why I basically don’t tell anyone anything about myself now as an adult. I don’t even share most stuff with my partner, or my family - such are the scars of past experience.

    I’m sure this is similar for many people.


  • I use to have a PayPal account. I used it to receive donations from some open-source projects that I was working on. And I passed most of the money on by re-donating it to other people who were also sharing high quality work that I liked. It was never very much money (like maybe a few hundred dollars in total over years); but I kind of enjoyed that.

    But around 10 years ago, that PayPal account was blocked, because of who I’d sent money to. They didn’t tell me specifically what the problem was, they just told me that it was ‘suspicious’ - and they (PayPal) demanded personal info from my to prove my identity before they would unlock the account. They wanted photos of drivers license and stuff like that.

    Long story short, I eventually did get them to unblock the account (and I did not send them personal info); but that experience destroyed my confidence and trust in PayPal. So I drained the account, and haven’t used them ever since. I very much don’t like the idea that a company can just take my account (and money) hostage for totally arbitrary reasons and make demands based on that.


  • You pretty much said it. The Steam version often has all sorts of stuff for Steam integration… and the Steam version is the default version. So various hooks for achievements and networking and mod installation may be different. Messing with any of that could easily break something. Furthermore, GOG does have its own API that some games use (again, for achievements and cloud saves); so if a game has chosen to use those features they may accidentally break something.

    But even aside from possible difference between versions; bugs in the game itself still have to be addressed on every platform. Even if they don’t bother testing the new version, they still have to at least push the update - which is still more work than zero work. This is why it is fairly common to see games that are under active development only have their beta version on Steam (or in some cases only Epic), even when they intend to launch on a bunch of platforms.

    So for some games (certainly not all, but definitely some), patches come on Steam first and GOG at some point later. Maybe a day later, or a week later, or in some rare cases not at all. Similarly for DLC. And that definitely isn’t GOG’s fault. There isn’t really anything GOG can do about it. It’s just a side-effect of Steam being the far bigger platform.


  • You’ve pretty much got it. It’s bad, but it’s not horrible. Trying to execute some random file such as a texture basically just doesn’t work… but only by luck. It’s possible, but unlikely that the data might look enough like an actual program to run and do something unpredictable.

    I’m not aware of any major reasons why its a problem to make everything as executable (and I know that when I open an NTFS drive from linux, all the files are executable by default - because NTFS doesn’t have that flag). From my point of view I just think its sloppy. I figure it can’t be hard for GOG to just correctly identify which files are meant to be executable. For most games its just a single executable file - the same one that GOG’s script is launching. And presumably the files that developers provided GOG have the correct flags in the first place.

    Anyway, not really a big deal. Like I said, I just think it’s a bit low-effort.