

I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.
I also run the hobby and nerd interest website scratch-that.org.
Sure. This is more about having a good community event than fine details of rules.
I think the original trilogy (plus Reach and ODST) work because while there’s a ton of lore, the really convoluted stuff is kind of at the background to the moment to moment feel of the game. The most forward facing content is a pastiche of other easily digestible scifi that’s all mixed together in a fun, interesting way. You’ve got conventional humans who feel like a straight expansion of the colonial marines from Aliens up against a diverse and interesting array of aliens. The Covenant are a refinement from Pathways Into Darkness and then the Marathon games. You’ve got the flood as a space zombie change of pace.
It all mixes together well and the more detailed lore can be built on top of it. There are many intentional gaps and hooks which can suggest things without having to be addressed explicitly, leaving room for some mystery.
After those games, the series kind of imploded under the weight of its own lore since the developers/writers chose to bring all of those mysterious elements to the forefront. It gave less interesting enemies to fight, and less motivation to care. I doubt many people have moments from those games burned into their memories the same way moments from the original trilogy are.
The MCC Halo had a graphical remaster on the original engine, that’s why you could swap between original and remaster visuals on the fly. The upcoming project is a remake on a new engine with changes to gameplay and design.
You can attach photos directly to a post.
If you want your own backup of images online, both catbox and imgur provide that.
I’ve done weekly WIP threads and community events in an effort to foster more interaction. The weekly threads stopped after multiple weeks with no one posting in them. The community events got single digit participants.
I can not force other people to interact with the community. At best I can encourage it, which is what I’m doing here.
No I only played 3.
It very much appeals to what I like, so that’s a big help for it.
Star Control 3 is really good.
The Blake Stone games are unexpected and kind of a random choice, but now I may get to experience what Civvie was ranting about.
I own a 3rd edition Imperial Guard codex which was usable through 4th edition which proudly displays a kitbash with non-GW model kits. Warhammer transitioning into an official competition, min-maxing lead hobby does make me sad.
In videos he has mentioned both reducing the damage from the sniper rifles so they aren’t one-hit kills, and allowing jackels to use carbines which will replace some sniper jackels.
Yes, it was in the CE PC multiplayer. And, to refer back to the post:
It adds new weapons to the CE campaign
Repeat from the other thread:
I beat The Bureau: XCOM Declassified.
It was alright. A third person shooter where you are theoretically giving tactical orders to two NPC followers. In reality, good or interesting tactics go out the window in favor of just spamming special abilities as much as possible in a chaotic mess of fights. The story was decent and gets interesting near the end, although for my money after the big reveal it feels like it drags out a bit longer than it needs to. For $3 I got my value.
COD4 was the first Modern Warfare game.
World At War wasn’t numbered.
I’m not saying Clancy stuff is always completely grounded, especially the longer it goes on, but I’m trying to use the Clancy comparison to capture the essence of an idea. COD4 while fictional, and with moments that aren’t wholly realistic if you really hold them up to the most intense scrutiny has the overall texture of realism. MW2&3 and Black Ops games all exist as throwing bigger and more insane setpieces out with no regard to any realism.
It’s a the last COD with a real gutpunch moment that says anything about anything. The nuke going off it a moment of realizing you aren’t a special main character and you die like everyone else, and that maybe war isn’t just a big fun adventure. All the shock moments have been trying to top it are so dramatic that they don’t have the same effect that the nuke did.
While (classic, I’m not counting stuff ghostwritten under his brand) Clancy characters have hyper competence, it’s to be expected given that they are turbo ultra elite soldiers or spies. Their motivations and ability to act doesn’t reach the point of self parody.
For a COD4 example: Nikolai, the Russian that the player rescues early on in the game. He is a mole inside the Russian antagonist faction feeding information to the SAS. He got found out. He’s being kept at a house with a handful of regular soldiers watching him. When you rescue you him he is calm or at least puts up a calm front and thanks you. That’s a pretty believable guy who could have been a real person who is doing something realistic and dangerous.
In MW2 that character can materialize with apparently infinite types of military aviation hardware, and he is also a pilot able and willing to do insane maneuvers. And he is personal friends with Captain price rather than just being an SAS asset. And he is in touch with a friendly militia group in the middle of Europe.
There is a distinct jump from COD4 to MW2, where it goes from Tom Clancy to Michael Bay.
MW2 is still fun, but it exists in an entirely separate tonal reality than COD4.
I’m replaying COD4 and taking notes at the moment for a review I’ve wanted to do for years, coincidentally.
Looking at just COD4 without being influenced by knowledge of the sequels, it’s got a decent story and if you look at the edges you can find contemplations of cycles of violence, and while not to the point of being anti-war it does emphasize the waste of it.
The characters are Tom Clancy levels of larger than life, which is significantly more restrained than what came later. Individually the story beats and scenarios have at least a texture of realism, often loosely based in something real and then strung together in a story that isn’t convoluted.
I could see it being a good movie with the right handling. It probably wouldn’t be.
Spock in the original series goes into his mating season, which is a time where Vulcan emotions become too uncontrollable to repress. Vulcans are ashamed of this loss of control and try to hide it away.
Spock had to fight Kirk because Spock’s arranged marriage wife-to-be was allowed to chose anyone as her champion against Spock when she decided she didn’t want to him. Spock was out of control in full ragemode and only regained his senses when he thought he’d killed Kirk.
Vulcan society has, to my eye, always been one that acts like it has everything figured out but its repression has created just as many bizarre rituals as any other culture.
I’ve long seen Vulcans as something of a cautionary example of going to an extreme. Rather than living alongside their emotions and learning their appropriate uses, Vulcans just repress them until it all occasionally explodes in an uncontrolled outburst. In their day to day, Vulcans have valuable logical insights but their lack of connection to emotion in a healthy way is a detriment.
Trek has from the beginning framed the strict adherence to cold logic as a flaw. That’s why Spock got a bunch of people killed on the Galileo 7.