The Elder Scrolls IV: Oblivion: Remastered launched in a not-so-surprising shadow drop at the tail end of the month, and in just one week managed to vastly outsell the original Oblivion's first 15 months on the market.
It’s all they do now. Copy paste Sequels and remasters.
Turns out some people want new exciting experiences and are such of the repetition. The industry focusing on these means less new stuff in an already barren wasteland of interesting games.
There’s an unprecedented number of new games being released every year, significantly more than any other point in gaming history, so you can’t really use “new games are taking longer to release” as a premise.
And even if you were right, which isn’t the case, I’m fairly certain a game like GTA VI is justified in taking longer to be developed and released compared to some dinky NES game where a character is 14 pixels tall.
This is where I point out that being able to retain the context of the conversation is helpful. I specified AAA titles. There being thousands of indie games of varying quality out there doesn’t change the fact that AAA games are taking years to release, there’s been a huge amount of publisher consolidation which always leads to studio closures, and them pushing these remakes/remasters is only adding to the staleness facing AAA
And your entire second paragraph is completely irrelevant to my point.
It’s all they do now. Copy paste Sequels and remasters.
Turns out some people want new exciting experiences and are such of the repetition. The industry focusing on these means less new stuff in an already barren wasteland of interesting games.
Game remasters have always existed, at roughly the same pace as we see today.
Given that NEW games are taking longer and longer to make. Remakes coming out at the same rate as always is a problem.
There’s an unprecedented number of new games being released every year, significantly more than any other point in gaming history, so you can’t really use “new games are taking longer to release” as a premise.
And even if you were right, which isn’t the case, I’m fairly certain a game like GTA VI is justified in taking longer to be developed and released compared to some dinky NES game where a character is 14 pixels tall.
This is where I point out that being able to retain the context of the conversation is helpful. I specified AAA titles. There being thousands of indie games of varying quality out there doesn’t change the fact that AAA games are taking years to release, there’s been a huge amount of publisher consolidation which always leads to studio closures, and them pushing these remakes/remasters is only adding to the staleness facing AAA
And your entire second paragraph is completely irrelevant to my point.
Yes, I’m talking about AAA titles - not Indies.
This is where I point out reading comprehension and not assuming your own conclusions summarise somebody else’s argument are helpful.