Bit very heated after some gametime tonight. hopped on to chill for a bit and shoot some bugs and instead died repeatedly to bullshit mechanics, op bugs, and teamkills. Why the hell is Oshaune so miserable? Why the hell is the dragonroach a mass murdering flying tank? Why the hell does every weapon suck except against your own teammates? Fuck man.

/rant

  • Big Ben@mstdn.social
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    2 days ago

    @ComicalMayhem This thread is fascinating to me. The exact reason I love this game is the utter chaos and desperation I feel in literally every mission. I was hesitant to move up from extreme to impossible, but eventually I just made the jump up to Helldive (then Super Helldive when they added it) and I haven’t looked back.

    I love being unsure of victory. No other PvE game feels like #Helldivers2 because of how fantastic losing feels.

    WE WILL #LIBERATEOSHAUNE

    #AssaultOnOshaune

    • Sonotsugipaa@lemmy.dbzer0.com
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      2 days ago

      This “just git gud” way of thinking is infuriating to me.

      The exact reason I prefer bots over bugs (worded in more general terms than my other comment in here) is that bots have a wider range of weaknesses that you can work with, while bugs force you to play in a specifc way with a specific loadout that mitigates the bullshit Oshaune throws at you; they’re easier more often, but I’d rather play bots without AT at diff 10 than bugs with anything at diff 7.

      Even the ayys, despite all the frustration they cause, give you avenues to work around your loadout’s limitations, while on today’s Oshaune you NEED the stalwart, you NEED a cheat AT (ultimatum or thermite), you NEED the supply pack for the otherwise non-cheat AT, you KINDA WANT the railcannon to dismiss roaches before you use the second stim, you DON’T WANT a primary that isn’t fully automatic or without good ergonomics.
      I’ve seen that setup in every single game I’ve played on this Oshaune campaign.

      Imagine if all bots had the same precision and accuracy players have, they only fired at you when confident they would kill you, and the game had some sort of neural network - trained in real time on the entire playerbase - coordinating their movements and reinforcements dedicated to most efficiently spawnkill the entire team within the first 5 minutes; would you say “I’m having fun!”, or would you say “this is the 125th time and 5th mission in a row an armored strider launches a rocket perfectly timed to explode at my feet as soon as my helldiver or my teammates’ is out of the pod and becomes vulnerable, fuck this shit”?
      The game would be realistically impossible to even play, and according to the hard=fun logic it’s a good thing, right?

      I’ve played Selaco on Admiral difficulty with the Hardcore and Hard Boiled modifiers - “this was a very hard challenge, and it was exhilarating”.
      I’ve played Halo 2 on Legendary many times - “I love this game with all my heart but my 100% carbs diet is more balanced than this piece of garbage, and it’s not even too difficult if you know the META.
      What makes today’s Oshaune like Selaco, rather than Halo 2?

      • Big Ben@mstdn.social
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        2 days ago

        @Sonotsugipaa Oh I didn’t mean to imply “just git gud.” I mostly meant to say that I’m surprised there are a notable number of fans of this game upset by the difficulty. From my perspective one of the biggest draws of the game is the chaos and how there’s a very real chance of loss no matter your best efforts.

        I don’t think fans frustrated with the difficulty are wrong by any means, I’m just personally surprised by it. It makes specific planets and major orders so much more memorable to me

        • ComicalMayhem@lemmy.worldOP
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          1 day ago

          imo, the problem with Helldivers is not that it’s difficult, it’s that it’s unfair. Things can be insanely difficult and challenging, but completely fair and beatable (dark souls is the classic example here). HD2, especially on Oshaune at d10, is not fair, and that’s where a lot of complaints come from.

          • Big Ben@mstdn.social
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            23 hours ago

            @ComicalMayhem I think that was the whole point. Oshaune wasn’t supposed to be fair. That’s what makes that planet so memorable and the victory so much more valuable

  • pixeltree@lemmy.blahaj.zone
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    5 days ago

    I’ve honestly been loving the new oshaune. I’m wearing fortified commando for maximum armor, ultimatum, stalwart, and supply bag for anti-tank, non-tank, and keeping them fueled. Gas grenades give me area control power underground. I bring railcannon strike for dragons, but the ultimatum is also good for them, there’s nothing more satisfying than dunking an ultimatum shot on a dragon. Alltogether I usually just have one or two deaths. Idk it all just kinda clicked for me

    • P1k1e@lemmy.world
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      5 days ago

      Same, I crave the grit of it. IV actually just been using the auto cannon on flack mode. It covers everything except chargers. Hell with the dragon wing nerf they die pretty quick. Like maybe 2 to 3 clips? Honestly I ain’t counting.

  • thisbenzingring@lemmy.sdf.org
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    6 days ago

    I hate that to have fun in this game I cant wont get any traction on achivements, only playing with newbs in low level missions. Because if I go into the higher level missions its just a shitshow unless its my RL friends with me, and then we can just laugh about it together. Its fun to spawn the vehicles for newbs and watch them go wild with the advanced weapons but they are so deadly they usually end up killing us all multiple times

  • tiberius@lemmy.caM
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    6 days ago

    I recently adopted a policy of doing only level 6 or lower with a two helldiver team on Hive or Gloom worlds. I am considering dropping it down another level.

    • P1k1e@lemmy.world
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      5 days ago

      Finally someone with some sense!

      IV been seeing lvl 30s running diff 10 constantly, witch is all well and good, till they start complaining about it over the Mic… Like did you not know what difficulty you picked?

  • Sonotsugipaa@lemmy.dbzer0.com
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    6 days ago

    Hey, what a coincidence, I too am getting incredibly frustrated by this MO.

    … though for some reason I seem to be the only one to have a burning hatred for predator hunters, specifically.

    Normal hunters are extreme nuisances by themselves, and they’re the only reason I never play bugs unless the MO REALLY wants me to.
    But predator hunters? They’re just the opposite of fun.

    I can tolerate the debut leviathans, I can tolerate heavy devs laying suppressive fire through their shields, I could tolerate (formerly) ninja chargers doing 270° turns to rosemaryify me, I can tolerate Alduin being if (! player.hasStims()) { fuckingDie(); }, I can even (barely) tolerate 6 elevated overseers teleporting up and down sniping me from 200m…
    but Epstein hunters are just simply fun sinks.

    It’s infuriating that I have to dedicate a stratagem slot, my primary and my grenades simply to survive hunters IF they are alone - SOL if I fail to prioritize them within 2 seconds after they get a line of sight on me.
    Because if you prioritize anyhing else - with the possible exception of stalkers - they turn invisible, jump at you, take 1/3 to 1/2 of your health from you each, AND cc you if you don’t have the Motivational Shocks booster on.
    But even stalkers are easier to deal with, because they beeline to you and occasionally fall back; Minecraft Youtuber hunters flank you and evade your shots. WHILE INVISIBLE.

    /my rant is longer >:3