• just_another_person@lemmy.world
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    2 months ago

    The inputs are sent as they are received on the host is the point. There is no transcoding of the HID inputs.

    It’s a Sunshine problem.

    • muusemuuse@sh.itjust.worksOP
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      2 months ago

      No, steam accesses the controller differently then say retroarch does. To demonstrate this, if I connect to a session and chown hidraw0 (the device that steam grabs onto) to group input, which the user is in, it’s fine. It works perfectly. Left alone, not all options are exposed in steam and many buttons are improperly assigned.

      • just_another_person@lemmy.world
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        2 months ago

        Kid…look. You keep coming back here and asking this same question, and when people give you very specific answers you keep saying “Nuh-uh, cuzz…”.

        You’re missing the point entirely, and you don’t want to listen. If everyone here is so stupid, then why are you here?

            • muusemuuse@sh.itjust.worksOP
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              2 months ago

              no, steam is the symptom because it only happens in steam and steam games. changing the permissions on /dev/hidraw0 fixes that, but that device is destroyed after each session and recreated on new sessions, so manually assigning a group isnt viable.