• Grass@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    7
    ·
    10 months ago

    The first part was pretty short too, even doing most of the side content. A few things were too bullshit for me even and I’m totally deranged enough to get all achievements for multiple editions of the same game.

    • BudgetBandit@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      First part felt like a DLC but was executed well. Rebirth on the other hand feels like a very bad Xenoblade with worse combat and even worse world design.

      • SuperSynthia@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        I disagree with this take.

        I thought the world design was a decent balance of open and linear levels. Xenoblade is massive no doubt but often times I’ve found myself wishing it was more…dense I guess? Now I am not a fan of the obvious Ubisoft towers/icons in Rebirth but it is a very lively world where everything feels intentional.

        Xenoblade combat is more akin to MMO combat compared to FF7 Rebirth. Rebirth’s combat is surprisingly deep with its ATB/real time combat. Having to juggle three characters simultaneously and set up your stagger/damage phases is really engaging. Xenoblade felt more like a rhythm game until the end stage bosses where positioning and execution suddenly became really important.

        I say this as a Xenoblade fan, your comparison is apples to oranges.

        • BudgetBandit@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          10 months ago

          Guess I’ll give it some more time then. I will return once I’ve got to play more than my 2.5 hours I‘m in now.