It's certainly been awhile since our last Major Improvements video, in this new showcase we go over some of the more notable changes to RPCS3 over the last t...
I wonder why they bother fixing so many games that are already on pc anyway? I guess it could be a general fix that happens to apply for those games, or if there’s some notable differences in the ps3 version.
The goal of emulation is to make the console work for every game that was released on it.
After all, if one or more games don’t work, the emulation cannot be accurate. And with imaccurate emulation, how can you ensure your other games are correctly emulated? In fact, if you know the emulator isn’t perfect - which it isn’t if some games have issues - how can you know any game is correctly emulated? You can test the game but it would take an infinite time to test everything. If you only do a few runs of the game, how do you know you haven’t missed anything?
In other terms: The language L containing every perfectly emulated game is undecidable.
I think it’s more like they fix issues in the core and suddenly more games that relied on that code path become more playable. Ideally it would be nice to have a 100% complete emulator as an end user, as then you don’t have to think too much about what plays and what doesn’t.
In all seriousness, due to the architecture and/or console exclusivity, there are some games on the PS3 which never got ported to any other platforms (the KillZone franchise) and it would be nice to play them.
Alternatively, it’s fascinating to see what tweaks developers made to get their game running on the PS3 architecture. It’s educational and some of these things devs can (sometimes) use to tackle issues in modern games.
I wonder why they bother fixing so many games that are already on pc anyway? I guess it could be a general fix that happens to apply for those games, or if there’s some notable differences in the ps3 version.
The goal of emulation is to make the console work for every game that was released on it.
After all, if one or more games don’t work, the emulation cannot be accurate. And with imaccurate emulation, how can you ensure your other games are correctly emulated? In fact, if you know the emulator isn’t perfect - which it isn’t if some games have issues - how can you know any game is correctly emulated? You can test the game but it would take an infinite time to test everything. If you only do a few runs of the game, how do you know you haven’t missed anything?
In other terms: The language L containing every perfectly emulated game is undecidable.
I think it’s more like they fix issues in the core and suddenly more games that relied on that code path become more playable. Ideally it would be nice to have a 100% complete emulator as an end user, as then you don’t have to think too much about what plays and what doesn’t.
metal gear solid 4 baybeeeeee
In all seriousness, due to the architecture and/or console exclusivity, there are some games on the PS3 which never got ported to any other platforms (the KillZone franchise) and it would be nice to play them.
Alternatively, it’s fascinating to see what tweaks developers made to get their game running on the PS3 architecture. It’s educational and some of these things devs can (sometimes) use to tackle issues in modern games.
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Metal Gear Solid 4 is the big one for me