Love and romance have become an integral part of Baldur’s Gate 3, but former Dragon Age and BG2 writer David Gaider says BG3’s romance is “too overt.”
Love and romance have become an integral part of Baldur’s Gate 3, but former Dragon Age and BG2 writer David Gaider says BG3’s romance is “too overt.”
I was trying to romance Lae’zel and was a bit taken aback at how blatant and easy it was. It didn’t seem particularly realistic or well done to me. We were basically just traveling companions and then a single dialogue option was enough to initiate romance. I’ve basically never talked to her before so this seemed rather sudden. Perhaps the games assumes a lot of hidden dialogue that travelers would engage in, but when the rest of the game feels realistic it seems out of place. Maybe she is just the type of person that is really open romantically, but considering others have felt the same way about many of the other characters I suspect this is not the writers intention. Then after having intimate relations it seemed to have no relevance to the story and the character didn’t even care that it happened. The intimate scenes themselves were also rather lackluster and didn’t show anything explicit. I’m not sure why the character creation had you so vividly pick what type of genitals you wanted if it was irrelevant to the intimacy scenes.
I actually had fun with the romance options triggering so easily, because it cemented my Tav’s personality, lol. The poor thing is horribly social awkward and has no idea why all these weirdos she’s stuck with keep trying to get into her pants while she’s failing so hard with the one person she actually likes (Halsin). Her only plans now are to find a way to run screaming back into the woods once this shit is done and never deal with people again (she’s a ranger). Playing a character having to fend off everyone as she strikes out with the only one she’s into has been hilarious af.