• SchmidtGenetics@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    3
    ·
    edit-2
    7 months ago

    Isn’t that the point of him saying about “the consumptive nature”? They couldn’t do what they wanted to, because they were doing a live service (that a large portion of people do want) so concessions had to be made.

    I don’t think they are saying they tried doing it, it’s just the two ideas couldn’t coexist.

    • djsoren19@yiffit.net
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      7 months ago

      Eh, it sounds to me like they’re saying “we tried to imitate D2 exactly, but people don’t want it anymore.” That’s just flat out a lie though, because they didn’t imitate D2 at all. In the article, the mention that a player could conceivably take years to drop specific “uber uniques.” While true that it would take a lot of time to drop it naturally, D2 had a pretty robust trading economy in it’s later years. Unless you were specifically going solo, you had the option to save up. It took time, but it was a goal that was accomplishable on ladder.

      Unless they changed it when I wasn’t looking, uber uniques are not tradable in D4 at all. I’m not necessarily going to argue for or against that, it’s a game design choice, but it’s specifically not the choice made by D2. Obviously players aren’t going to want to grind for years for a specific item, but they never had to in the past.