nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months ago[Digital Foundry] Lossless Scaling: Frame Generation For Every Game - But How Good Is it?www.youtube.comexternal-linkmessage-square2fedilinkarrow-up120arrow-down10cross-posted to: games@lemmy.world
arrow-up120arrow-down1external-link[Digital Foundry] Lossless Scaling: Frame Generation For Every Game - But How Good Is it?www.youtube.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agomessage-square2fedilinkcross-posted to: games@lemmy.world
minus-squarevividspecter@lemm.eelinkfedilinkEnglisharrow-up11·edit-24 months agotl;dw higher latency and more artifacts compared to FSR and DLSS, but higher compatibility and ability to do 3x generation Would be nice to see this implemented in gamescope on Linux since it would be useful on the Deck in particular.
minus-squareCyberspark@sh.itjust.workslinkfedilinkEnglisharrow-up1·4 months agoAlso the generated frames do nothing for responsiveness making input lag worse.
tl;dw higher latency and more artifacts compared to FSR and DLSS, but higher compatibility and ability to do 3x generation
Would be nice to see this implemented in
gamescope
on Linux since it would be useful on the Deck in particular.Also the generated frames do nothing for responsiveness making input lag worse.