Hello everyone, I have a 6600XT and I am just recently approaching these technologies. Everything I read on the web and on yt seems to contradict itself.

This is what I understand:

  • FSR (and Super res): it’s upscaling and you can use it to make a game smoother (so technically I could go from 30 to 60 fps)?
  • AFMF is a frame generator so technically it’s a win-more-condition, if I have 60 fps I can do better, but it doesn’t improve something that isn’t already fluid.

That said beyond the fact that FSR 2 (on Baldur’s Gate 3 for example) makes everything a bit grainy and blurry compared to native resolution, I did this test:

BG3 on an ultrawide screen at 2100x900 high details, native runs me at 43 fps.

FSR2 (quality) + AFMF: I get 190fps

But 190fps goes beyond the 75Hz of my Freesync monitor. And the frame cap in game seems to turn off. Radeon Chill cannot be enabled, so is there a workaround? Other than using custom drivers like R.ID, which seem to be stuck at the March release?

But it really makes sense for soft pacing single player to have all that FPS without a frame cap? Do I understand well the case-scenario where I should use one or the other tech?

Thanks

  • TheDuckPrince@lemm.eeOP
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    3 months ago

    over twice it is a little overkill

    That’s my concern, I don’t understand why on 6600XT I can’t limit frame, from my test even FRTC can’t be enabled :(