• supersquirrel@sopuli.xyz
    link
    fedilink
    arrow-up
    11
    arrow-down
    5
    ·
    25 days ago

    It isn’t that the gunplay is slow and clunky, I like all kinds of shooters from operation harsh doorstep to xonotic to cod mobile to easy red 2… I like shooters pretty much however they come, but I would barely quantify red dead as a shooter.

    To say the gunplay is weak, shallow and poorly integrated with level design is an understatement and I think is a shame because otherwise red dead 1 and 2 are phenomenal games.

    • wizardbeard@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      7
      ·
      25 days ago

      I think I get what you mean. It simply doesn’t control well outside of deadeye mode where you stop time and effectively pick your shots out in first person with a laser pointer.

      It’s classic GTA lackluster gunplay. Point your character in the general direction of the enemy, then spam the fire button until the bad guy falls down.

    • vxx@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      edit-2
      24 days ago

      Read dead’s gunplay is actually gun play from 90’s arcade shooters, without the fun of holding a gun and stepping on a paddle to get into cover.

      • supersquirrel@sopuli.xyz
        link
        fedilink
        arrow-up
        5
        ·
        edit-2
        24 days ago

        now that you mention it though wow an arcade read dead with a light gun and paddle for cover that replayed intense missions from the game would probably work really good actually…