• wizardbeard@lemmy.dbzer0.com
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      4 days ago

      A good example of what can be possible, from the Super Mario 64 PC port: https://youtu.be/Lav8wgQP9rc

      Looks like the old magazine ads for the game brought to life. That’s a combination of the Render96 3D models project and the ray tracing mod for lighting.

      Ocarina of Time’s port (by the same team as this one for Star Fox 64) doesn’t have anything quite as impressive yet graphically, but there are high quality texture replacements and an import of all the enhanced 3DS models. You can also replace most of the character and enemy models with the ones used in Twilight Princess if you want. And there are a ton of great quality of life changes like letting the iron boots be mapped to the D-Pad like a normal item. Water temple isn’t anywhere as tedious anymore.

      • MonkderVierte@lemmy.ml
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        3 days ago

        I remember sniping in Crysis 2 being a lot easier on my 3440x1440 display than in the first playthrough on FHD. Same effect in the Super Mario 64 emulation (played the original like 15 years ago on a CRT): it looks a lot easier.