simple@lemm.ee to Games@lemmy.worldEnglish · 6 days agoAge of Empires designer believes RTS games need to finally evolve after decades of stagnationwww.videogamer.comvideomessage-square78fedilinkarrow-up1242arrow-down18
arrow-up1234arrow-down1videoAge of Empires designer believes RTS games need to finally evolve after decades of stagnationwww.videogamer.comsimple@lemm.ee to Games@lemmy.worldEnglish · 6 days agomessage-square78fedilink
minus-squareIncogCyberspaceUser@lemmy.worldlinkfedilinkEnglisharrow-up1·5 days agoCan you elaborate what you mean by cold takes and why that’s something you wish more of?
minus-squaresolarvector@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·5 days agoThey have quite a few posts that are primarily about design philosophy. It’s clear they put a lot of time and effort into it. One of my favorites that has driven a lot of innovation in you can interact with the game is https://zero-k.info/mediawiki/Cold_Takes/3_-_Fight_your_opponent,_not_the_UI One that I find myself coming to a sort of grudging agreement with is (veterancy for units isn’t good): https://zero-k.info/mediawiki/Cold_Takes/15_-_Experiences_With_Veterancy
Can you elaborate what you mean by cold takes and why that’s something you wish more of?
They have quite a few posts that are primarily about design philosophy. It’s clear they put a lot of time and effort into it. One of my favorites that has driven a lot of innovation in you can interact with the game is
https://zero-k.info/mediawiki/Cold_Takes/3_-_Fight_your_opponent,_not_the_UI
One that I find myself coming to a sort of grudging agreement with is (veterancy for units isn’t good):
https://zero-k.info/mediawiki/Cold_Takes/15_-_Experiences_With_Veterancy