• 0 Posts
  • 22 Comments
Joined 5 months ago
cake
Cake day: November 7th, 2024

help-circle
  • TNG and DS9 are the only two series that I really know well enough to make these recommendations for.

    I would highly recommend watching TNG before DS9, even if she likes DS9 better. TNG and DS9 work best as companion shows, with TNG building up a lot of DS9 plot-lines in its latter seasons. I would also highly recommend against starting with any episodes involving Q or the Borg, or any of the series “highlights”. Let those plots build, and you don’t want to spoil some of the best episodes in a sampler. My go-to TNG introduction picks are:

    -Cause and Effect

    -Darmok

    -Measure of a Man

    DS9 can be harder to pick introductory episodes for. Its more serialized nature means that a lot of later episodes have a lot of spoilers. I would highly recommend against picking any episodes that highly involve the Dominion or the Dominion War, let that plot build itself up. That does however, leave us with a lot fewer options. My DS9 introduction picks are:

    -Duet

    -Past Tense

    -Bar Association










  • Dream set idea: Huge 1701-D set.

    Though not to scale, can be opened to reveal three interior decks. Top deck contains the Bridge, Picard’s Ready Room, and the Conference Room. Middle deck contains 10-forward, Sickbay, and a Crew Quarters with a Poker Table. Lower deck contains Main Engineering and a Transporter room.

    Minifigs of the Bridge Crew, Guinen, Barclay, Wesley, Ro, Ogawa, O’Brian, Keiko, and a handful of misc crewmen. Throw in Spot and a Judge Q too.










  • Reposting my comment from another thread because I’m interested in spurring discussion.

    Imo Bethesda is, in many ways, a victim of its own success. Morrowind and Oblivion were both solid entries that did well critically and financially, but no one was prepared for the massive impact of Skyrim. Its success transformed open-world fantasy games into a staple of AAA gaming, and the game has stayed relevant for over a decade.

    However, even when it was first released, Skyrim fell short in several areas that were often overlooked due to the sheer “wow” factor of its open world. The game is plagued by bugs, many of which are game-breaking and persist even in recent re-releases. The AI is brain-dead, melee combat is clunky, and the quest design and writing often lack depth.

    In the years since, the landscape of gaming has evolved. Numerous fantasy and open-world games have improved upon things that Skyrim did well, and raised the bar for what players expect from many areas where Skyrim fell short. Players today have a wealth of games to choose from and are less forgiving of these types of flaws. Starfield’s lukewarm reception reflects Bethesda’s seeming unwillingness—or inability—to update its design philosophy for a modern audience.

    The expectations for The Elder Scrolls VI have become impossible for Bethesda to meet. These expectations are sky-high not only among fans but also from Bethesda’s new parent company, Microsoft. TES6 will almost certainly be a financial success, but Microsoft didn’t acquire Bethesda for just “decent” results like Starfield; they acquired the creators of Skyrim to make blockbuster hits that dominate the charts and win critical acclaim.

    In the end, Bethesda knows they will never recapture the lightning-in-a-bottle success of Skyrim. So they’ll keep sitting on the IP, until Microsoft forces them to release something mediocre, and their studio joins many of the other classic RPG developers in obscurity