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Joined 1 year ago
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Cake day: June 9th, 2023

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  • It’s frustrating how common IQ based things are still. For example, I’m autistic, and getting any kind of support as an autistic adult has been a nightmare. In my particular area, some of the services I’ve been referred to will immediately bounce my referral because they’re services for people with “Learning Disabilities”, and they often have an IQ limit of 70, i.e. if your IQ is greater than 70, they won’t help you.

    My problem here isn’t that there exists specific services for people with Learning disabilities, because I recognise that someone with Down syndrome is going to have pretty different support needs to me. What does ick me out is the way that IQ is used as a boundary condition as if it hasn’t been thoroughly debunked for years now.

    I recently read “The Tyranny of Metrics” and whilst I don’t recall of it specifically delves into IQ, it’s definitely the same shape problem: people like to pin things down and quantify them, especially complex variables like intelligence. Then we are so desperate to quantify things that we succumb to Goodhart’s law (whenever a metric is used as a target, it will cease to be a good metric), condemning what was already an imperfect metric to become utterly useless and divorced from the system it was originally attempting to model or measure. When IQ was created, it wasn’t nearly as bad as it was. It has been made worse by years of bigots seeking validation, because it turns out that science is far from objective and is fairly easy to commandeer to do the work of bigots (and I say this as a scientist.)





  • Congrats! I appreciate this post because I want to be where you are in the not too distant future.

    Contributing to Open Source can feel overwhelming, especially if working outside of one’s primary field. Personally, I’m a scientist who got interested in open source via my academic interest in open science (such as the FAIR principles for scientific data management and stewardship, which are that data should be Findable, Accessible, Interoperable and Reusable). This got me interested in how scientists share code, which led me to the horrifying realisation that I was a better programmer than many of my peers (and I was mediocre)

    Studying open source has been useful for seeing how big projects are managed, and I have been meaning to find a way to contribute (because as you show, programming skills aren’t the only way to do that). It’s cool to see posts like yours because it kicks my ass into gear a little.



  • Oh yeah, I really wish I had played on a higher difficulty for this reason. Especially because one of the most immersive and thematically cool parts of the game for me was the main story section near the end of act 1 where you have to make a blade oil to fight a >!werewolf!< . (Vague wording to minimise spoilers in my main comment.) I really liked this because it made me reflect on what it means to be a Witcher — how the knowledge might be more important than the mutations and the magic.

    An additional point to the prepping is that being open-world means that you can potentially go to areas or take on challenges far beyond the “intended” level. On lower difficulties, I didn’t feel sufficiently punished for being audacious in that way, and I think the potential for punishment is part of the fun of the audacity. Especially when getting destroyed like this isn’t the game “fuck you for even trying”, but rather a “try exploring some more, find some new recipes and come back later (or just read the bestiary and find out that you already have the item you need)”


  • I think it’s for ads. I first discovered this watching “Interview with the Vampire”. In the UK, it’s available on BBC iPlayer, but that version runs faster than the pirated version. I didn’t notice until we took a break from watching and notice we were out of sync. I decided to test it by playing the pirated version at the exact same time as the BBC version. It was uncanny to hear them start out synced but gradually diverge.

    The BBC iPlayer version doesn’t have ads, but when playing on live TV it does have ads, so I assume that’s why.