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Joined 1 year ago
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Cake day: July 6th, 2023

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  • Their problem:

    So apparently NetHack has a mechanic that slightly changes how the game plays every time it’s full moon according to your system clock

    The model wasn’t trained on a full moon. They had a system to set up the environment for replicable results but it didn’t include modifying the system time.

    It reminds me of another bug with the system time, which a friend of mine encountered. He was working on hardware and he was getting a lot of units that worked fine at the factory, immediately failed at the client’s location, and then worked again when they were returned to the factory. It turned out that when these machines were turned on, their embedded OS automatically queried some server to update the current time. The client’s internet connection had such high latency that the server’s response only came back after the machine was already in use. This generated a huge delta-t value that triggered the sanity checks and shut the machine down. The factory had a much lower-latency connection and so the race condition could never be replicated there.

    As for the weirdest bug I ever encountered myself: a compiler generating bad machine code. I have often said that the worst part of programming is that the computer always does exactly what you tell it to, but that was the one and only time in twenty years that the computer actually didn’t.






  • There’s not going to be a moment when the world suddenly goes from having oil to having no oil. Some oil reserves are relatively cheap and easy to extract. Other, very large reserves are currently so difficult and expensive to extract that doing so isn’t profitable. As the easy oil gradually runs out, the supply drops, the price rises, and sources of oil that were not profitable at the old price become profitable. This maintains the supply of oil and stabilizes the price.

    Eventually oil will become so expensive that alternative technologies will be cheaper than it. This will happen with plenty of hard-to-reach oil left. So it’s true that the amount of oil is in principle finite, but that limitation isn’t really relevant.





  • I didn’t like the 3D Fallouts but I had fond memories of the original two, so I tried to replay Fallout 2 a few years ago. The writing is great but the gameplay has not aged well. Combat is simply tedious, especially against many enemies at once. You have to wait for them to slowly take their turns one by one, then on your turn you often just stand still and shoot once. Outside of combat, there’s a lot of running back and forth which gets quite tedious too. I guess I had more patience twenty five years ago than I do now…


  • My experience with the healthcare system, and especially hospitals, is that the people working there are generally knowledgeable and want to help patients, but they are also very busy and often sleep-deprived. A human may be better at medicine than an AI, but an AI that can devote attention to you is better than a human that can’t.

    (The fact that the healthcare system we have is somehow simultaneously very expensive, bad for medical professionals, and bad for patients is a separate issue…)








  • I agree that compromises between the interests of drivers and pedestrians are necessary, and in a big city with more pedestrians than drivers, it is reasonable for these compromises to favor pedestrians. I don’t agree with the frequently expressed view that reducing the number of drivers and increasing the number of pedestrians is in itself a good thing, and that’s what this article sounds like to me. The emphasis on the health benefits for people who stop driving feels like being told “eat your vegetables, they’re good for you” which, as an adult, I’m offended by, but this is an emotionally charged issue for me so maybe I’m overreacting.

    I’m interested in the claim that LTNs do not, on average, increase motorist travel times. That could change my mind about this issue.