Arkhive (they/she)

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Joined 2 years ago
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Cake day: June 23rd, 2023

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  • There is a very well done in game journal, that is essentially the wiki. It includes crafting recipes, as well as more free form, expository writing on general gameplay and progression. Most mods also do a good job of including their own journal pages and info as well. Though there’s some things that take struggling on before the info provided fully clicks. There is a prospecting system for example to help you locate ores since they are rarer with bigger deposits. I struggled with it for a while, but eventually you develop this sort of intrinsic sense of how to use the info the tools provide. There’s a very satisfying progression in most of the game systems from floundering at first, then understanding the numbers behind it, then internalizing the optimization and it becoming instinct. Very much matching the layperson to apprentice to specialist progression. I’ll finally add that the game does have sort of RPG style classes that encourage people to play multiplayers and specialize into a particular job. There’s is a commoner class that doesn’t have any drawbacks, but also doesn’t have the bonuses the other classes get which is okay for single player, but to give a small spoiler,

    Tap for spoiler

    I’d suggest using the tailor class for your first solo play through. Winters are brutal and being able to repair clothes rather than always have to craft new ones is huge. Also flax, plant lots of flax as soon as possible.

    Don’t be afraid to abandon a save after a few in game days and take what you learned into a new one. Or check out the difficulty settings/sliders, there’s lots of ways to tune your experience. If you don’t get your feet under you it can be grueling to try to recover.


  • If you know Terrafirmacraft it’s roughly that. Basically to even get to a point where you’re chopping down trees, there’s a few hours of gameplay trying to replicate fairly realistic early human technological progression. But it has a shockingly good late game with quests and dungeons and bosses. Due to the slower nature of the tech progression, and you being a relatively fragile creature in a shockingly cruel world, the game feels like it’s always going somewhere. There is always something you can be doing to prep in some way.

    It uses a lot of diagetic UIs and in world crafting which I love. Modding it is as easy as clicking the install button on the mod webpage and it launches the game and prompts the install. I do suggest using some mods, even on a first play through, because a lot of them are just things that make sense, and often get worked into the full game over time.

    A couple more game changing mods I’d suggest are rivers, wind, sailboats, and canoes. Basically anything that makes water a slightly more viable form of transport once you’ve got a bit of tech. The game has more or less accurate geology, so materials will only spawn in specific rock types, and those rock types only occur in specific areas due to tectonic plate interactions. This means you’ll often go on loooonnngg expeditions to find a particular material, and I find water transport to be a very balanced tool with rivers because you cannot sail or paddle up stream, but downstream is very fast. You can use this to your advantage in some ways, while still forcing you to portage your gear at other times.

    Anyway, I love this game. Check out the comm for it! !vintagestory@lemmy.ca






  • I’ve “started” but only so far as working on my home lab/server and home network. In theory if I get everything setup in advance, it’s as simple as getting some high gain WiFi antennas and getting other people to put their routers in bridge mode and configuring them to extend my network.

    That being said, I am building out my home server with this goal in mind. An effective mesh network will have multiple devices hosting redundant instances of all the services, and the more devices doing that the more resilient the network is. To that end I’ve taken to learning NixOS for the reproducibility. Because your system is declared in a single file, and hardware specific config is separated from that, I can turn any device into a node in the mesh simply by installing NixOS and pulling the config of an existing node.

    Eventually I’d love to basically build my own routers from single board computers and high gain antennas that I can just give to people. Basically a plug and play, preconfigured device that will pickup the existing mesh, or create a new origin node if not in range.

    The super long term dream or goal of this would be to include a very long range, slower connection between origins to trickle feed content changes. Depending on the dystopia we end up in, this could be done with crazy strong WiFi signals, radio, LoRa, or even (inspired by factorial logistics robots) gliders or drones that are themselves carrying mesh network nodes and fly over bubbles of mesh networks.

    It’s all kind of a pipe dream, but I’m at least educating myself for a time where more people begin to realize the World Wide Web as we know it is crumbling.



  • Matrix, and there’s a P2P one that just went around called PeerSuite? Both are far from perfect, but at least aren’t yucky corpo platforms. Sorry to come across so harsh in the initial comment, the tone in my head was light hearted I promise lol. More of a “I’m happy to help figure out an alternative communication stream in order to make me a useful tester.” Might be worth making your game a Mastodon account to direct people to from the Steam page? Could be a good spot to encourage people to learn about the fediverse and provide a channel for updates and a message system for testers? Idk. Discord is somewhat unique still in the type of organizational tools it provides, hence the love-hate relationship I have with it lol





  • Imagine if all the space between the primary radial arms of trains was filled in with street cars and pedestrian/micromobility centric spaces. Like the problem you are saying cars solve just doesn’t exist in the first place and people can still get around very easily. Even more rural folks can simply drive to the edge of this style of urban design if they need access to something. The reason bus rides are 45 minutes is because of the number of cars they have to put up with. The density of people that can be moved with shockingly good area coverage if cars are not a factor is incredible.



  • EDIT: I realize I didn’t really interpret the question correctly on my initial read. This is meant more for old games, not sleeper online games that are just good in their own right without being live service. Perhaps a more fitting answer would be AssaultCube. One of the first multiplayer FPS games I played. There probably aren’t any official servers anymore, but community hosted ones were supported, so I’m sure it’s still around.

    Straftat. Free to play, fast paced, 1v1 movement shooter. It’s a wildly under appreciated game that would hugely benefit from a small to medium sized, consistent player base. It does have a paid dlc, that mostly functions as a tip for the dev. The DLC has some cosmetics and a few maps, but it’s not really gatekeeping any of the fun of the game, plus it’s only $5 USD so I just bought it and considered it the price of the game.