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Cake day: June 16th, 2023

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  • This is an interesting concept but doesn’t seem like it has long term legs.

    It depends on what you mean by open source and also even eBook reader (I’m assuming eInk), but if people want open source e-readers I would say flashing existing reader hardware with open source operating systems would be the way to go. However I’m not sure if there is much motivation to do that.

    There are Android based eink ereaders available with more freedom than Kindle devices (Boox is an example) and you can side load free or open source reader software onto Kobo (maybe not Android Kindles though?), and you can load free books onto e-readers via software like Calibre. So you can read books in privacy outside the vendors ecosystem - it kinda reduces the imputus to build an open source ereader (hardware or OS).

    I’d love to see a truly open source Eink device - particularly software wise. But I doubt the demand is enough. And this Open Source hardware solution seems a bit too cut back to fit the bill.


  • Not strictly correct. Spotify pays out from its net revenues (revenues when billing costs and tax are removed) and it pays to the various industry rights holders who then distribute the money. There are lots of complex deals in place and big rights holders are likely to have better deals than ad hoc users, plus it’s different in different countries.

    The 70% figure is a PR thing Spotify pushes about as part of its constant battles with rights holders on exactly how much it will pay them. It’s trying to claim most of the money goes to artists but it’s opaque how much goes where.



  • This may also be about trying to take control of OpenAI. Despite owning 49% of OpenAI, the company is seemingly set up so the 5 board members have control and they’re seemingly not under the control of investors.

    Could this actually be about Altman and his allies trying to take the company fully for-profit so they could benefit? It also seems Altman is very close to Microsoft, so rather than product roadmap this might actually about trying to take control of the company.

    Microsoft hiring the staff and forming an AI unit is a boon to them if it happens, but OpenAI still own and controls everything they’ve worked on up to date, and it seems the Investors don’t control that judging by the boards independance.

    Meanwhile Altman is tweeting very concillatory OpenAI but pro Microsoft position. This may be a battle for the whole company, not just a personality thing.


  • It’s how hyped it was and expectations set by Skyrim. Starfield was seen as the next step on from Skyrim in terms of game scale, and Bethesda hyped it up as their biggest and best game ever. It’s neither of those things.

    Also frankly in terms of RPGs, it feels dated. Witcher 3 set a new bar for what an RPG should be, but Starfield doesn’t seem to have learnt those lessons. Baldurs Gate 3 has also set a high bar for RPGs this year, and Cyberpunk 2077 (for all its own flaws) also set a high bar for RPGs.

    Starfield is an ok game but when it’s hyped as it going to be the greatest game ever from Bethesda and going to be biggest game of the year, I’m not surprised it’s being shat on when it turns out it’s not.

    But hopefully Starfield will be an important bump on the road for Bethesda. Bigger is not necessarily better and hopefully that lesson will carry in to Elder Scrolls VI.


  • Yeah reptuational is part of the issue but there is also a big financial issue too. Delaying a game is financially difficult as it affects financial projects for each year with shareholders (who only care about share price growth). If you release a game in a poor state you get to hit some of the financial targets which benefits the publisher particularly, but for the developer it means longer terms sales are much lower as reviews and feedback come in that the game is crap. You then have to patch and repair the game.

    Patching has allowed publishers and developers to get away with this releasing of games in bad states, but it doesn’t change that fundamental issue which disproportionately affects the developer. Dev studios often only have 1 game being worked on at a time. An unready early release which is poorly recieved can be an existential crisis. For publishers, a poorly recieved game is a disappointment but generally have other many other games also on release so they can move on and not care as much.

    No Man’s Sky and Cyberpunk are high profile exceptions. The gaming world is littered with abandoned flops, often due to not being ready for release.




  • Ironic for a company that published indie hits like Terraria and fresh mainstream games like A Tale of 2 Sons.

    This does not reflect the whole gaming market but rather the failure of publishers to innovate well and make new things people like. Big publishers are risk averse and it’s a common path them as they get bigger, and care more about shareholder value or venture capital. They won’t take risks, and can’t accept failures so they retrench. It’s not a recipe for success as that end of the games market is already dominated by big publishers churning out annual versions of their mass market games.

    A publisher like 505 r ally only has two possible futures on this road - go bankrupt as they can’t compete or get bought out by a big fish who want their IP.

    It doesn’t say much abou the games market as it’s actually very large, vibrant and varied. A publisher like 505 is not on the vanguard of the games market and like most people I had to look them up to even see which games they had published. This is just yet another company being mismanaged into oblivion and well beyond its hey day.


  • If you implement it from fresh then it is a new program. What matters is what your contract says about what you produce - some contracts pay claim to anything you make even outside of working hours.

    Also if you rewrite it, while technically it is a fresh project if there are substantial similarities in how you implement it there could be an argument made that you have reused code that belongs to the company. Even if that is technical false it could be something you’d have to defend sometime in the future. As others have said, implementing the program in a different language and using a different methodology wherever possible should help protect against that.

    I think the advice others have given that you should review your contract with a lawyer is sound even if this will be FOSS. It’s mainly about ensuring you don’t inadvertently open yourself to potential legal repercussions down the line, even if your employers at the moment seem benign. If you do work for a company that lays claim to everything you produce even in your off hours then I would strongly recommend you consider leaving or an exit plan, particularly if you are the sort of person who would be working on your own projects for fun or even your own business ventures.



  • I suspect the real problem is that Unity’s revenues and profitability don’t match whatever targets have been set by it’s investors. Unity Technologies lost $921m last year on revenues of $1.39bn. That’s not a great position to be in for a 19 year old company, and with supposedly 2bn people a month supposedly using a Unity powered game every month.

    They’re either earning too little, spending too much or both. They’ve tried to increase income, controversially, and now they’re trying to cut costs. Question really is, can this company actually be profitable or is their business model just fundamentally flawed.


  • While it’s a factor it probably isn’t the root of the problem. The problem is car manufacturers are building the cars faster than the market is growing and at high price points than consumers want in a time of economic difficulty and inflation.

    We’re still seeing build out of electric infrastructure, expensive cars vs petrol cars, and a relatively small second hand market (which also drives infrastructure expansion). It also doesn’t help that countries are pushing back promises to ban non-EV car sales. Dealership monopolies certainly exacerbate all those problems.

    This story headline is nonsense though. EVs are working and are growing. The story is actually that car companies have made expensive attempts at grabbing market share which haven’t worked and are now counting the costs. They’re delaying the rate of growth in production, not reducing production - significant difference.