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Joined 3 years ago
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Cake day: January 23rd, 2022

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  • BaumGeist@lemmy.mltoPeople Twitter@sh.itjust.worksCory hot take.
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    13 days ago

    City people have fucked priorities. I moved to a large city from a small rural town, and it’s nothing but noise 24/7.

    People yelling, construction happening, people watching TV with the window open, babies crying, dogs barking, birds calling, cars constantly rumbling by and hitting potholes so loudly it sounds like an explosion, acs running, radio from businesses, crowd noises, hundreds of thousands of little bits of metal and plastic clinging and clanging and pinging and popping, shoes on concrete clicking and clacking, airplanes, conversations going on, gunshots and concerts and car alarms and sirens and parties and car radios all the way up and… Even in the dead of night when it’s all died down, there is this constant low hum coming from the city.

    But specifically fuck the people who play music on their phone i guess.









  • developers handle design, not finances. Microtransactions have always been in the interest of profit, not to make the games better. They were the markets compromise with gamers being unlikely to pay enough to cover costs of a Triple A development cycle.

    Reminder that when the NES came out, it was still $60 dollars for a game, which would be about $180 today. And that’s not accounting for all the extra manhours that now go into the major titles. Microtransactions and DLCs are the deal with the devil we made to keep games from being $200+ a pop


  • Take the passive-aggressive nerd approach:

    1. Start a niche online movement that only cares about one aspect of computing and convinces people all their problems are caused by your pet peeve

    2. let the company dig its grave

    3. create a FOSS alternative

    4. sell a premium version for businesses (it includes phone support and management-friendly marketing matetials)

    5. congrats, you are now the de facto standard software in your field


  • aside from leaving them behind

    Why are we conforming to fit the software’s needs instead of vice-versa? Fuck the devs who can’t be assed to make it work for proton at the least. This isn’t my job, I’m not being paid to use software that goes against my values. There’s tens of thousands of games out there and I’m gonna let myself get so hung up on the few hundred that don’t work that i just go back to m$?

    Fuck. That. They deserve to get left behind. No piece of media is worth compronising on my values to consume.


  • Not to mention that self-hosting/federation comes with a million small headaches.

    If the devs are paid, do you want to pay them to work on the project or work on maintaining a contact infrastructure?

    If they aren’t paid, do you want them using what little free time they have working on the app or working on maintaining a communications network?

    If it’s someone else’s forum/matrix/chat server, are you okay with 1. a third party having access to your communications and 2. being able to force a comms blackout for any reason whatsoever?

    Or would you rather they use their time and money focusing on finding a provider who meets every need of the project AND every user?




  • The choice of Rust limited the ability for people to contribute.

    That’s unfortunate. I think rust is particularly tailored to big projects with many contributors that need the performance boosts of a “low level” language. This goes especially for web apps, since they’re likely to grow in size directly correlated to number of users and use time.

    I get that the compiler is viewed as “training wheels” by the C and C++ coders, but it’s nearly impossible to ensure memory safety on a large project without something or someone checking and enforcing it, since no one can be reasonably expected to parse thousands of lines of code and keep the data flow in mind at all times while considering edge cases and also trying to add on to it while other also grow it.