• 0 Posts
  • 60 Comments
Joined 1 year ago
cake
Cake day: June 24th, 2023

help-circle

  • lol, I have no idea why someone down voted you.

    But yea, the plural of code in the context of programming scripts is just code, but if you were to talk about codes like a code to get into a door pin-pad, it has an “s” at the end for plural. To be honest, I’m sure there’s plenty of native English speakers not in the tech world that would likely also call it “codes” when talking about programming.


  • When you said “I highly doubt it” in response to the first comment, what were you doubting? You comment does not seem to make sense in response to the comment. They said that the open source project has likely cost more money in lost subscription fee’s than in AWS API calls, and you said you doubt it?

    Then the person replying to you said “The general population is very much influenced by the Home Assistant community” not that everyone knows about it. But your comment talks strictly about how commonly known things in the tech world are not commonly known in the general population (which I think is pretty commonly known in the tech world as well).

    This comment chain does not seem to be talking about the same things.


  • I think it could definitely be possible to do locally, and I wouldn’t want a car where I have to connect to servers to connect to it. But I am also not sure I want a car that can be opened with a command on the car itself. The code to access your CAR being stored locally on the car itself, with no server side validation, does seem kinda scary. It’s one thing for someone to manage to get into your online login where you can change the password, it’s another for someone to literally be able to steal your car because they found a vulnerability. It being stored locally would mean people would reverse engineer it, they could potentially install a virus on your car to be able to gain access. Honestly, as a tech guy, I don’t trust computers enough to have it control my car.


  • Generally, an engineer wants their product to work well and work efficiently. They put effort into a product, and it feels good to see people benefit from that work. The ones making the decisions have money on their mind. If a FOSS version of their paid platform costs them too much money, they will shut it down. Not because it was the engineers decision, but because the one’s making the decision likely don’t even know what github is and just know it’s taking away that sweet subscription money.








  • Bazoogle@lemmy.worldtoGames@lemmy.worldSteam keeps on winning
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    10
    ·
    6 months ago

    Let’s not be stupid, and recommend an hour long video without a link (it’s here) as an answer to why 30% is a good deal. He says it loud and clear, but also it’s hidden somewhere in the hour long talk. Like I said, 30% must be worth it if so many developers are willing to take the cut for the services. But if a big part of what you’re getting is the number of users that use your platform, then you’re in a bit of a loop. The 30% is worth it because so many people will see your game, and users don’t leave steam because it’s where all their games are. The users have incentive to stay, because it’s nice to keep all your games in one spot. I have over 1,500 games on steam, so for me to leave steam would mean leaving behind thousands of dollars worth of content I paid for already. So how can another service enter the arena and have any viability? 30% might be fair, but it might also be too high. What if it doesn’t matter if it’s too high because they get more sales on Steam? It’s a complicated topic, but I’m just saying that 30% of each and every sale is a pretty big cut, even if it has become standard (a standard set by steam).


  • Bazoogle@lemmy.worldtoGames@lemmy.worldSteam keeps on winning
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    11
    ·
    6 months ago

    It’s just a pretty ridiculous cut for steam. Steam gets 30% of every transaction.

    But I was saying that I suppose the extreme cut of 30% must be worth it since so many developers keep coming back to steam. But that also could just be because they have such a monopoly that users don’t want to switch DRMs.


  • You asked for feedback, so here is my feedback:

    The article is okay. I read most of it, but not all of it, because it seemed overly worded for the sentiment. It could have been condensed quite a bit. I would argue the focus should be more on the fact that there should be a standard in technical documentation, OS’s, specification sheets, etc. That’s the part that impacts most people, and the reason they should care. But that kind of gets lost in all the text.

    Your replies here come off as pretty condescending. You should anticipate most people not reading the article before commenting. Just pay them no attention, or reiterate what you already stated in the article. You shouldn’t just say “did you read the article” and then “it’s in this section of the article”. Just like how people comment on youtube before watching the video, people will comment on the topic without reading the article.

    Maybe they didn’t realize it was an article, maybe they knew it was an article and chose not to read it, or maybe they read it and disagree with some of the things you said. It’s okay for people to disagree with something you said, even if you sincerely believe something you said isn’t a matter of opinion (even though it probably is). You can agree to disagree and move on with your life.


  • To me the bigger problem is the fact we don’t have a written standard. Idc what people say, but if you buy a 10TB hard drive, then plug it in and the OS doesn’t show 10TB, then it can be easy to blame the drive manufacturer when the OS is just using a different prefix quantity, but calling it the same. There should be some way to know exactly how many bytes there are on a drive before you buy it, and it should match when you plug it into your computer. I don’t think that’s crazy, but the article is a little overboard for that sentiment



  • Bazoogle@lemmy.worldtoGames@lemmy.worldSteam keeps on winning
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    18
    ·
    6 months ago

    Maybe steam keeps winning because they’re not actively screwing over their customers

    Idk, they are kinda screwing over the publishers. But that doesn’t impact the users buying the game, so they don’t care. Which I guess the percentage they take is worth the value they bring, given so many keep selling on steam.



  • Not OP, but some cars don’t have bluetooth. My 2009 honda civic didn’t have bluetooth for music. It had bluetooth, but just for the handsfree calling (really dumb), but I also swapped the head unit myself to an android head unit. While there are adapters for USB-C to aux, I found the ones I got weren’t super reliable. My phone doesn’t have an aux, but I wanted one. I made the sacrifice of no aux to get 5G on a different model phone instead. It’s worked out, but when looking for phones in the future having an aux port is a point in that phones favor.