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Joined 2 years ago
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Cake day: June 30th, 2023

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  • Tbf that could have been done by tenants who figured the landlord would use that damage to argue they should lose their entire deposit despite not costing nearly that much to repair properly.

    Not that it wouldn’t be plausible that the landlord did it themselves or hired someone who didn’t know what they were doing but were willing to do it cheap, like Ricky.


  • A rifle is more stable than a pistol, even when recoil isn’t a part of the equation. More mass means it needs more force to change the direction it’s pointed in, plus the stock can be braced against the chest/shoulder to make it less dependent on keeping arms steady.

    Plus I’d imagine more space gives it more versatility. The hand phasers are enough to vapourize a person, but the rifles can likely do that more times with less overheating or increase power even more to overwhelm shields or vapourize larger or more stable things.

    But yeah, overall power and accuracy are whatever the writers deem them to be. If Piccard needs to take out three enemies while not taking out two others, it doesn’t matter if he’s ordering Worf to hit them with the ship’s phasers from orbit or throwing rocks.



  • Yeah, I had a hobby in high school of test driving whatever sports cars they had at the various dealerships in town. I didn’t look like a bum but I was obviously a teenager. Worst case was the Mazda dealership that told me to come back another day before I could test drive a miata.

    Most of them just let my friend and I take it out on our own, though the most expensive ones I drove were the WRX and Maxima (and the sales guy joined for both of those).

    Actually, the worst was the Toyota matrix, where they didn’t let me drive it at all but ride while the sales guy was driving. But that was after they let us take a celica out, possibly even because of that car being used for joy riding, since I saw others taking it out, too.




  • Yeah, this is the impression I got when he talked about spending so much time training for the problems, especially the bit where he said it was all about hoping you’ve already seen and memorized the problems while pretending it’s the first time you’ve seen them. That’s the whole point of obscure problems like that: to show how you can handle a new problem.

    I’ve interviewed for technical positions and I don’t even really care if you get the right answer as much as I care about how you approach the problem.

    Shit like this will just make it harder to figure out who the real programmers are and separate them from the people who are only there because they know tech skills means money but didn’t actually develop any tech skills because they were too busy gaming the system. I don’t want to hire someone who spent hours memorizing things they think I want regurgitated on command. I want to hire someone who can understand the overall picture of what’s going on and what needs to be done because it’s interesting to them.










  • Yeah, I think this would be a useful feature for games out of early access, too. It’s not as important (because not all games need updates) but it would be a nice plus to show how long it’s been since the last minor and major updates.

    Maybe also add a standardized spot for possible features with various levels of confidence and ETAs (along with history so it’s easy to see when a feature has been “promised soon” for years). Devs could address common complaints in reviews this way, rather than replying to a few and hoping those are the ones people see, plus the nightmare of updating those replies if things like timeline change.



  • Holographic bullets aren’t really ballistic. The borg might have been able to adapt. Though if they were fooled by holograms and force fields, an anti-borg program could have been made that makes them get stuck in an endless non-euclidean maze (and I mean one of the interesting non-euclidean spaces) or just tear them apart by having dozens of force fields pop up through their bodies.

    With all of the hologram projectors they had in Voyager, not to mention the portable one, they really didn’t explore the tactical advantages they could give. You could literally make any boarding party believe they had transported to hell, or let them run around thinking they are winning and took over the ship when they are actually just standing around in the brig–or airlock.

    Or have them board only to hear “warp core damage critical, breach in zero point–” then give them some kind of afterlife sequence where they settle into their new afterlife and pass time telling each other about state secrets they were privy to, now that it doesn’t matter anymore.

    It’s kinda funny that they had holograms but didn’t really ever explore any post-facts kind of themes, other than using holograms on less advanced species.