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Joined 1 year ago
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Cake day: June 30th, 2023

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  • This statement doesn’t actually give a clear picture. It’s doesn’t explain why.

    It’s the windows fan curve more aggressive?

    What programs were being ran?

    What was the actual fan speed?

    What was the actual temp?

    What was the exact version of Windows/Linux?

    We’re these ‘experiments’ ran in the same hardware under the same conditions.

    You can choose to be LTT and just say whatever and pass it off as fact, or you can be GN and back it up with highly detailed facts.



  • I collect ever explosive I find along the way. At this point it’s more about “How much can the game engine and my PC handle…”. Even got a bunch of hirelings and used the vendor reset on level up to really milk some of the vendors. (This is also a great way to get some of those nastier fights in honor mode completed too…)

    Just to see what would happen, in one of my evil runs, Arabella dies and for some extra spicy evil, I brought her dead body to her parents and dropped it in front of them. To my surprise… they react.

    One play through I went minion master. ALL THE MINIONS. Terrible idea… each turn takes 5 years and things get clogged up real quick.


  • I have not found a way yet to play EA again. I’ve legit e-mailed Larian asking for it too.

    I can only guess as to why there was such a drastic change. Because one day (in EA) I’m playing the last EA patched version and the following day on release… a bunch of stuff blinked out of existence. My guess, is they ran out of time. Various zones (like Upper Baldur’s Gate) are just removed (said zone is just a stage now). Various story lines are incomplete. There’s story threads that stop cold (there’s supposed to be more Hags if the various letters/notes/and NPC conversations are to be believed). The whole end sequence were the capture dragon shows up… how they got that dragon is never shown… etc. So, that’s my guess, they had more ambition than time.

    Oh another idea that wasn’t completed. Karlach (the last character added/worked on) is the only origin character you play that you can hear the inner thoughts/monolog. Everyone else is silent.


  • tl;dr, the story and motivation for everything was far more fleshed out

    Here’s just some of the things. Not even going into mechanics that are removed (like Wyll’s eye). Or my personal opinion some of their starting looks were a bit more interesting/better (you get a bit of an idea https://www.youtube.com/watch?v=4MeutkQFliM or from the CohhCarnage videos I link later)

    There used to be way more dialog options for one. Your class/subclass/god/etc actually got reflected in more options. There was a great video of a cleric giving some unhinged prayer to the tiefling that opens the gate. It’s not major, but it adds to a lot to the game. https://www.youtube.com/watch?v=KameRUsFv8Y (with all the BG3 videos now, it’s harder to find some of the classics). Also, Shadowheart had a much more interesting conversation if you were also a cleric if you were a Cleric of Shar too.

    The camp was way more interesting. There’s a ton of story ripped out of the game from the camps. This, was the thing that hooked me in EA. Daisy (the in-game code name for what would be replaced by your dream visitor) would entice you with power, encourage you to use the illithid powers. And when you finally do, and the narrator says “you’ve lost something you can never get back” probably makes more sense now. Once you did that, you got a class specific illithid power. There was no weird illithid skill tree, it was based around how often you used the powers. But going back to the camp, the companions would comment more about each other. Shadowheart and Lae’Zel’s hatred for each other was shown way better, even commenting if you talked to one or the other first. Here’s a couple of examples https://www.youtube.com/watch?v=gYRe2jHhBRc and https://www.youtube.com/watch?v=zw5q6u_iMN0 but overall, the camp at the end of the day was 1000x more interesting and really fleshed out the characters more and I’d say in important ways.

    I’d even say the starting area (Nautiloid) was better. The current one is sufficient I guess. But the original showed you more about the fight the Illithids have with the Gith, you got to see more of the ship, what the Illithid did to people, what it meant to become a thrall (to really sell it that this is a terrifying process). But it showed you a few more mechanics too. https://www.youtube.com/watch?v=eC-GWA_Yj2c starts at EP2, but you’ll want to go to EP 3 as well. But you can see the differences.

    Tav used to talk.

    For me, the story around “Daisy” was way more compelling. The song “Down by the river” is in reference to these encounters. Here’s a video on that https://www.youtube.com/watch?v=pTw_9vM5LgA

    … So these are just some of the things, lol. There’s more like when you got down to the Underdark and some serious changes that happened there. And I haven’t even touched on the stuff that never made it in (like the extra companion that was to be a werewolf… or the original Nightsong) (you can see some of it cataloged here https://bg3.wiki/wiki/Cut_and_unimplemented_content ) and I’m fairly certain all the companions were originally supposed to show up in Act 1 instead of 1, 2, and 3. There’s a lot of dialog from characters for places they’re not “supposed to be” like the eagles (can’t find video, but its out there). But none of that is EA stuff, just cut stuff… but if the game had baked longer… I’m just saying… it might not have been cut sutff.


    1. The original vision for the game would have been better. EA was more interesting.

    2. Pacing and toes of gear is done poorly. There’s swords for days but only 2 interesting tridents, war picks, or hand axe for example. There’s barely any usable druid gear (anything that actually matters if you wild shape). And the most useful stuff for monks is found only in act 3.

    3. A lot of people are nitpicky only because it won so many awards and it’s not their own perfect game (if such a thing exists).

    I still give this game a 10/10 for what it is. Despite knowing if it baked another year it might have been so much more.






  • To downplay these differences and claim that all distributions are the same is ignorant. Anyone who wants to get the most out of Linux should be aware of the wealth of options available.

    That’s the definition of not being user friendly. And it’s not like shoes. Because trying on a pair of shoes takes minutes, at a store that generally has hundreds of shoes available. And shoes literally do one thing. Your average user does not have nor want to spend nights and weekends troubleshooting the distro they’re ‘trying out’ to see if it works best, then to continue troubleshooting it down the road.

    But I do like how you ignored a lot of what of what I said, because it didn’t fit your response. Because unlike you apparently, I think of people besides myself. You also make wild assumptions about me. Should I show you my RHEL installation? CentOS? My Debian servers… I have dedicated hardware and VMs. And I also run Windows. Do I get to have an argument now… do I pass your weird gatekeeping threshold?

    And that’s still not addressing the circle jerk where far to many people put linux on some pedestal, worship it, and assume their better than everyone because “btw, I use arch”. Like every distro isn’t going to try to milk as much money out of it as they can if they think they can get away with it. Ubuntu is the most approachable distro (that I’m aware of) and often gets suggested, especially to new uses. Linux is not immune to the problems that plague MacOS or Windows.