• 3 Posts
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Joined 11 months ago
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Cake day: July 25th, 2023

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  • Yes, Linux OS are usually lighter on hardware. But if we’re talking about gaming and other heavy applications usually have the same hardware requirements.

    Windows Defender, update checker and other system services on Windows do tank performance by a few percent as shown by those “debloated” Windows images.

    But DXVK also usually reduces performance by 5-15%, even more so for VKD3D. This outweighs the performance gains of less background services. Not to mention I’m (and I guess most people are) running apps like Discord, Spotify and Firefox in the background.

    There’re games running better on DXVK than native D3D, but that’s usually because they are using an older graphics API that isn’t optimized on newer GPUs. Both GTA IV and Sims 3 use DirectX 9. Interestingly, running older titles om Windows with DXVK also results in performance gains.

    I certainly didnt notice any difference […]

    Me neither, except for a few games where my hardware was already struggling. Without direct comparisons I’d say a 10% performance overhead is negligeble too.


  • They likely don’t play Valorant, Fortnite, Roblox, Rainbox Six Siege, Destiny or League of Legends.

    Basically all of my games run well on Linux, but I wouldn’t dare say they run better on Linux than Windows. Some do, e.g. Minecraft, but almost all other games have at least a bit lower FPS.

    If games build for Windows in general ran better on Linux it’d be pretty surprising, given the amount of investment into Windows gaming there’s from many more big corporations than we have on Linux.

    Linux gaming is better than ever, but there’s enough people expecting too much and going back to Windows because of Linux gaming shilling.


  • Torrents are based on the idea that everyone using them pays for it with their bandwidth and hardware cost. Except for those leechers who don’t share.

    I’m paying more for my seedbox than for my usenet subscription. If I used my own hardware I’d pay with stress on my hardware, e.g. the disks aging and failing earlier because of seeding. The power consumption is also not negligeble, altough the server is also used for other purposes.

    With private trackers this idea of an equal exchange is more obvious because of ratio requirements.

    Edit: I’d say it’s similar to open source in that no single individual has to pay for it, but someone does have to, for it to exist. Most often with their (valuable) time and knowledge. If no one helps out and does their part (through money or time+knowledge), a project won’t survive for long. Same is true for torrents.





  • It doesn’t seem like there’s much ongoing work on suyu, which isn’t surprising since emulators are difficult to develop. Not many people have the necessary knowledge and are willing to work for free.

    So yes, suyu is there for people who need it for it’s performance, but it seems likely that Ryunjinx continues to improve while suyu won’t change much in terms of performance and compatibility.

    It’s great for the games that are already running well though, especially on low end hardware like the Steam Deck.







  • KDE and Gnome being nearly identical, irrespective of X.org and (X)Wayland, was to be expected. Prior benchmarks came to the same conclusion, altough I believe to remember the gap between Wayland and X.org has been widening slightly.

    It’d be interesting to see if games running natively on Wayland will change things a bit more, but I don’t expect it to change performance any more than it did until now (barely measurable). Most of the performance issues of games is having enough compute to calculate the frames, not how they are presented.

    But it’s interesting that Gnome Wayland still has some unexpectedly worse results in a few cases, altough it’s not a reason to choose any desktop over another.