One of them Carpenter nerd types.

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Joined 1 year ago
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Cake day: June 7th, 2023

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  • Mostly random indie titles, such as nova drift, rollscape, and peglin.

    Nova drift and peglin both recently came out of early access, both are rogue lite games that offer unique scenarios each time you play, one is a top down shmup with loads of customizations and interesting builds to try out, the other being a bit of a deck builder with interesting setups to keep the ball bouncing.

    Rollscape is a relaxing random number generator with some decision making guesses along to the way to attempt to get further. It’s way too random to be truly skill based, but knowing more of the game does diminish a bit of the random.

    On mobile it has been egg, inc. and idle cave miner.

    Egg, inc. used to be a very player friendly idle incremental game that offered years of play time in a very relaxed setting. It didn’t require spending money on it unless you really wanted to speed things up… Until a bit ago when they took away one mission a week, which was the catch up mission players kind of need to progress and locked it behind a subscription service. I’m still playing because as much as I don’t appreciate that change, I’ve been playing long enough that I don’t need the catch up mission. I still don’t suggest it for new players though.

    Idle Cave Miner is a basic incremental idle game, you set your little dudes to mine a cave and see how deep they can get. It does have a bunch of micro transactions, including premium characters that probably mine harder than the rest. I don’t really care about that though. Spending money really isn’t needed on this one, but since it’s a single dev and I’d rather not deal with ads, I’m happy to toss a few bucks to remove those and help out.

    Otherwise, I’ve been enjoying helldivers 2 every couple days to keep the medals rolling in, and the samples collected. The latest patch has been quite game changing. It’s nice to have more options to handle the opponents, but I finally had to change armors as my paper thin light armor wasn’t doing the job it had been from previous versions of the game




  • Good god I feel like a glass cannon now.

    Been running light armor ‘demo man’ since launch and while I do love all the changes, I feel super squishy at the moment. Maybe it’s from me getting complacent playing diff 6 missions and then doing nothing but 10s last night, maybe it was bad luck, and maybe it was using kind of meme builds to test changes, I can’t be sure…

    Most bugs were casually two piecing me in a combo attack I could do literally nothing about if the first hit. Getting hit by a charger was likely a death sentence, even if the initial hit didn’t kill. I feel like I need some kind of pathetic roll in dirt move to give myself some space before I try to stand up.

    But all in all, I’m a glass cannon now, and I need to act like it and keep the bugs away at all times.






  • Take away the pirates and they’ll have to pay!

    Or people will just not watch movies… Which is far far worse than the pirates as there will be no drive to watch new movies. Having viewers, even if they don’t pay immediately doesn’t mean those people won’t eventually become paying viewers. A non-viewer will never pay.

    I should also probably mention the last movie at a theater I went to see was ‘the boy and the heron’, and that was the last piece of movie media I’ve watched.








  • I agree with the 2>1>3>TPS, however

    While there are many things to enjoy in borderlands 2, some of the design choices are so questionable to me.

    The splitting of backpack space with bank space and giving ‘a little more’ between the two felt horrible when compared to just having up to 72 backpack slots from the first game, which was compounded by the added slag element, enemies using the good strength/weakness body type from the armory of general Knox dlc from bl1, and horrible ammo economy for nearly all weapons.

    They removed the entire guardian series of legendary weapons and most forms of ammo regen from class mods, making it either mandatory to run multiple weapon types with no class supports (generally each character has 2 supported types), playing (with) salvador, or enjoying the shopping interface quite often. The extra ammo spending weapons really didn’t help this at all.

    Aside from a few other smaller picks, these generally made the gameplay less enjoyable than the first for me, but the story, enemies (especially bosses), and locations/lore were leagues better than the first. I’m split on the dlcs, but both games did have at least one great dlc.


  • So much outrage over what could be a simple fix(es).

    The flame thrower is a support short range weapon with limited scope. Giving it heavy armor penetration wouldn’t change much about how and when it’s used. It would allow the new primary and secondary to still be balanced with the others in their class, and keep the flamethrower support as a fan favorite.

    The nerfing of the incindiary breaker was short sighted at best. I personally was ok with it until I learned they only did it because it was a popular weapon. Look at fucking why it’s popular especially against bugs. Wide and medium range burn damage that is excellent at shooting into a grouping, bug hole, patrol, and chase line of little guys and decimating the group with a few shots and little to no needed accuracy. They made a longer range but weaker flamethrower and didn’t expect it to shine a head and shoulders above the rest of the primaries when it comes to tightly grouped pack opponents? Knee jerk nerfs without any kind of insight on why something is being used is something I’m familiar with thanks to warframe, but it still feels bad.


  • I’ve been casually enjoying the update. The nerf to the incindiary breaker was unexpected, but as a guy with an ammo pack, it didn’t matter much.

    Mega hives and difficulty 10 in general are hectic and hilarious. Honestly it feels like it’s been awhile since the reinforcement stock dropped below 10 for me. Actually having a challenge after players have gotten good is refreshing.

    The flame nerf is understandable considering they released a primary and secondary flame launcher. Imagine a secondary just melting charger in seconds. That’s what would have happened had they not changed the flames to glance off heavier armors.

    One of my friends who got back into the game specifically for this update has gone straight into being a fire elemental. Believe me when I say that he doesn’t care even a little about flames only burn soft bits. Being near him is hard though as the floor is always lava.