Parents should say no, and now this will make it easier for them to do so :)
Parents should say no, and now this will make it easier for them to do so :)
The advertising standards authority use a nutritional profiling model. If the food is High in Fat, Sodium, Suger (HFSS) it gets a higher score. Some points are deducted if it is high in fruit, veg or nuts. If the food is above a certain point threshold different advertising rules apply.
This applies to preprocessed food. Not ingredients you would use to prepare your own food.
I don’t know about your other questions but some of the other rules are interesting…
You can’t use licensed characters or celebrities to advertise to under 16s.
You can’t condone or promote unhealthy lifestyle or eating habits. Ie. Eating a massive bucket of ice cream in front of the playstation.
You must not take advantage of a child’s vulnerability by appealing to emotions such as pity, fear, or self-confidence, or by Suggesting that having the advertised product somehow confers superiority, for example making a child more confident, clever, popular, or successful.
You must not present your price in a way that suggests children or their families can easily afford it. “Only”. “just”. Etc
https://www.gov.uk/government/publications/the-nutrient-profiling-model
The processor in 3 is a pretty sizeable improvement over 2. A quick and dirty a/b test I did found frames rendered in 13ms on q2 would render in 9-10ms on q3, so that’s a good 20 - 30% faster, even though it’s rendering a lot more pixels.
I think the important bit for meta though is making sure their range of headsets all have decent passthrough. No one is going to develop MR apps, and it’ll never take off, unless the whole user base can use them.
Personally I’d take the better lenses and resolution of the q3 over better passthrough though.
Maybe. But I don’t think it’s anything other than a big defeat for them. Nothing beats being beamed into people’s living rooms to give you accessibility and credibility. Even if they become more extreme online there’s a lot of competition in that space.
The first one did a really good job of having an interesting range of guns and abilities which were very well balanced. There was no ‘best gear’. I’m sure they’re able to have things worth buying that don’t give you an unfair advantage over people who haven’t. It’s a morally hazardous area though.
And shame on business insider to down play it as someone complaining they’re not ‘cute’ enough.
Slap City is a brilliant super smash style brawler. I play it couch coop a lot, it’s always a blast. Very well made.
Thanks for pointing that out, it is Discovery’s decision. For their part though, Sony is still at fault as they didn’t demand perpetual use rights for content sold on their store, or at least a full refund for the customer.
You put that into words perfectly. I think it’s the only game that proscribes an emotion so successfully through a gameplay mechanic. It’s the most real, raw and visceral sense of loss I’ve ever felt in a game, film or book. Truly unique.
It looks like the biggest culprit is poor or non existent lod’s on the models. Strikes me as odd though as that’s a pretty basic art requirement for a game like this. I don’t see how this took them by suprise.
I guess the good news is that’s it’s easily fixable. It’s not like ksp2 which looks like it has some pretty unsolvable core issues.
He’s got a book to sell or a gig or something. He’ll try getting into headlines in any way possible right now.