Yeah, I’ve been spoiled because most of the heavier workloads I do is all programming related and Linux tends to be better there.
I have had issues with Autodesk products, but I’m able to get 99% of what I need with freecad.
Yeah, I’ve been spoiled because most of the heavier workloads I do is all programming related and Linux tends to be better there.
I have had issues with Autodesk products, but I’m able to get 99% of what I need with freecad.
Fair, but in the context of gaming I doubt there are that many people gaming on their work machine.
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If you self host bitwarden/vaultwarden, each client stores an encrypted copy of the database, so even if your server was completely destroyed, you’d still have access to all the accounts you’re saving in it.
Yep, it does!
You’ve been hearing about it because there’s been a lot of pushback at all stages of them doing it. That doesn’t mean it won’t happen, they’ve kept pushing for it and there’s no indication they won’t go through with it.
SteamOS is based on arch, but it has major differences. The steam deck’s update mechanism is completely different from normal arch Linux.
Arch normally immediately updates to the latest version of every program. This is usually fine, but when a big bug is missed by the developers, it can cause problems.
The steam deck updates a base image that includes all the programs installed by default, and by the time it releases a lot of them aren’t the absolute newest version. When valve updates SteamOS they definitely run a lot of tests on the base image to make sure it’s stable and won’t cause any issues.
SteamOS is also an immutible distro, meaning the important parts are read only. This also means updates are done to everything at once, and if something goes wrong, it can fall back to a known good version.
Not to say arch Linux is unstable (its been better for me than Ubuntu), but SteamOS is at a completely different level. It’s effectively a completely different distro if we’re talking about stability. I think what they’re hoping is this support would allow arch to build out testing infrastructure to catch more issues and prevent them from making it to users.
You could try flashing the recovery image and re-imaging your deck. https://help.steampowered.com/en/faqs/view/1B71-EDF2-EB6D-2BB3
I’d contact valve support if that doesn’t work, they’ve always been great whenever I’ve interacted with them.
Japan tends to have extremely corporate friendly laws. Basically if the corporation doesn’t want you to do it, there’s a good chance it’s illegal.
Really, It feels like I get it every 4 or 5 months
It could also have been a ghost listing, but yeah, I’m baffled they aren’t profitable
No, they run fine without gamescope (just want it for fixing mouse lock issues)
Probably didn’t see them, Epic’s already suing again because of their compliance plan.
I doubt it, at least in the US. Samsung tends to be pretty locked down.
:( sad none of them fixed it. I’ve had stuff like that. Usually it either resolved itself or worked after reinstalling the game and drivers.
I assume you’re talking about Diablo 4 (please actually type out the game, it makes it easier for people to help and makes it easier for people with issues to find solutions)
Is there a crash log?
Looking at https://www.protondb.com/app/2344520, there’s a couple things suggested:
Using proton ge instead of normal proton
Install via lutris instead of steam.
Use PROTON_HIDE_NVIDIA_GPU=1 %command% as the launch options. This tricks the game into thinking you have an amd gpu and disables nvdia specific optimizations that could maybe cause issues.
%command% -adapter 1 might switch to the gpu if you’re on a laptop with integrated and dedicated graphics.
Do you remember what that extension is?
Eh, there’s a completely independent reimplementation of the server, so I’d be surprised if the same doesn’t happen for the apps if there’s a real issue that comes up