

So openmediavault running on the server, and then use one of the other two to get PMS, Proton VPN, qbittorrent, etc.?
So openmediavault running on the server, and then use one of the other two to get PMS, Proton VPN, qbittorrent, etc.?
Ooh so I could do this to my media library?
How do Proton VPN and QBitTorrent play with that setup, if you know?
Software meaning Arr suite, or things like Proton VPN?
I would need that because I’m basically starting from zero with learning all this stuff lol. Using Tautulli remotely is a challenge for me right now if that gives any indication of my level of knowledge here
I actually want to prioritise the data protection of some sort of RAID setup, and support for torrenting and whatnot would be secondary to that. Really what I’m trying to avoid is installing and setting up my system only to find out that the OS I’ve picked is terrible for torrenting afterwards.
I have a workable setup on consumer Windows 11 right now, so I see the next step as having a dedicated Media Server box which can give me plenty of storage, data protection (right now a drive failure would wipe out half my server), and room for future expansion. Once that’s sorted, then I’ll look into the Arr suite and more advanced torrenting stuff. I want to pick something good for that stuff now, though, so I don’t have a ton of headache down the road
What did you end up using instead? It’s not a necessity, but remote monitoring and access has come in very handy in the past
Yeah I’m not surprised. Weak Proton support sucks, but for a dedicated media server it’s not the priority
Data protection is a big concern. Is that something you have in your setup?
Here’s my source. It’s the latter case, they use digital sales figures from the companies that provide them.
You raise a good point: if Larian aren’t sharing sales figures then it’s not possible to definitively compare them. I don’t think the 22M figure is very credible (as the other commenter said it doesn’t match up with the data we do have regarding player count/copies sold, and came completions) but even 5-7M copies sold sounds like it would place BG3 on the list. There’s enough bleakness in the gaming scene as it is, so I’m glad to hear it might not be quite as bleak as I thought.
I genuinely wonder how much it matters though. From online discussions you’ll see that Baldur’s Gate 3 is beloved by fans and held up as a benchmark for community engagement and listening to player feedback. It won GotY, had a launch far beyond anything the devs expected, and got incredible rave reviews.
But if you look at the top 20 best-selling games of the year, Starfield is #10 despite a lukewarm reception, numerous issues, and being accessible via Xbox Gamepass, while BG3 isn’t even on the list.
I think it really brings into perspective just how small a minority the people who post online about these things are, regardless of platform. Maybe the Gamers don’t know jack about your job, or maybe all their criticisms are 100% right. If it sells millions of copies either way, who cares?
The occasional salty dev, I guess
There’s a decent chance you might not be missing anything, it’s just not for you. Minecraft and Terraria are beloved titles that people put thousands of hours into, but I never got into them myself.
A turn-based CRPG is a very old-fashioned thing (the C stands for Computer), and it’s a pretty faithful adaption of a TT (tabletop, so pen-and-paper) RPG, which is even older (though the current ruleset for DnD is pretty new). I can definitely understand how Skyrim appeals to you but something like BG3 doesn’t; they’re fundamentally different games, and Skyrim is much faster-paced
I wonder why they decided to crank up fall damage compared to tabletop. A fall from that height in 5e is 3d6 bludgeoning
Yeah where are those descriptions coming from? Also mentions “the strike workers’ strike” and repeats “politics” twice
Actually in my current run (on Balanced) I’ve found that I can’t really do that. If I group sneak towards enemies I can attack with one of my characters, they leave hiding to make the attack, and then typically get spotted and start combat (unless it’s from far enough away that they can re-hide and attack again before the target gets within sight). Then all the involved characters roll initiative, and my character that attacked doesn’t have an action for that turn. Any other members of my party that are hidden can still attack out of combat, but the same situation occurs; they leave hiding to make the attack, get spotted, roll initiative, and then when their turn comes around they don’t have an action (haven’t had the chance to see how this works with extra attack). This could probably be cheesed with super favourable terrain and some pre-planning, but I think at that point you’ve more or less set up an ambush and it’s ok to get some extra benefit out of that.
IMO this is a pretty good way to handle it within a video game context, because it limits the cheese while not totally removing player agency by possibly undoing your attack. Like you said it’s different to how that’s handled in tabletop, but as a DM I’m able to explain how initiative is literally a skill check to see how quick on the draw you are, so my players hopefully don’t feel as cheated if they want to attack first but can’t act before the enemy. I do enjoy how the player urge to get as many free attacks in as possible at the start of combat is the same in both games hahaha.
It sounds like one solution to this would be having the entire party enter turn-based mode, with members either being in or out of combat. It seems like that would be a very easy change to make, because turn-based mode can already trigger automatically, but the question would be how well that all blends together while you’re playing. I think that should be tied to difficulty; in Story you can cheese like you do now, while in hardcore (or whatever it’s called) you always enter turn-based.
I this is partly the consequence of adapting a tabletop system to a video game. In DND your DM obviously wouldn’t pause combat indefinitely while the rest of the party messes around, but a DM can account for out-of-combat shenanigans much better than a game that must use pre-defined systems.
“I ask thee again: what is the value, of a single PC level?”
I’ll translate: “I find actions of the 1337x admins disappointing. Deleting my torrents causes confusion for the user base, and these actions reflect poorly on your character, suggesting pusillanimity and insufficient discretion when selecting a sexual partner.”
The raidz stuff, as I understand it, seems pretty compelling. A setup where I can lose any given drive and replace it with no data loss would be very ideal. So I would just run TrueNAS scale, through which would manage my drives, and then install everything else in docker containers or something?