• 0 Posts
  • 157 Comments
Joined 1 year ago
cake
Cake day: August 4th, 2023

help-circle




  • I’d say this is mostly due to budget constraints. Voice acting, music scores, high fidelity art, models, animations etc cost a ton of money. Making random generated boards / levels / dungeons with simple art and scalable gameplay is simply just more feasible.

    Another aspect is the popularity of the game. We’ve seen a lot of saturation in genres over the years. A the peak of PUBG and Fortnite popularity, there were so many battle royale games coming out. Then we got extraction shooters, and so on.

    Personally, I love roguelikes and how we got to the point of mixing it with other genres (Balatro, Dungeon Clawler), but I can see your point. I feel the same about 2D (pixel art) platformers: I feel like I’ve seen it all already and nothing can excite me anymore.
















  • I would argue that the radio tower stuff bleeding in from Assassins Creed already messed up the formula that Far Cry 2 was building on. I do admit Far Cry 3 had some cool points, but overall it’s where in my view the series took a step in the wrong direction.

    Latter titles doubled down on making combat less meaningful, exploration just like any other Ubi title, and realistic animations, AI and physics thrown out the window in favor of cheap mechanics

    Like, in Far Cry 2 enemies would try to heal their wounded or mercy kill them, in Far Cry 5 a baddie hover his hands above a body to revive their mate.