I thought it was hilarious. Too bad they got rid of it.
I thought it was hilarious. Too bad they got rid of it.
Starsector. Fucking phenomenal game with an excellent mod scene. Almost exactly what you described.
Thats the problem. Blizzard has been shit for years.
I mean most of the Nazi middle leadership just became NATO/Western Germany leadership. But they said they’re sorry so it was OK.
Who runs shields? Medium armor and the extra vitality booster and good to go. Stims cure all.
The rocket bots don’t lead well so as long as you move and use cover then you should be fine.
I prefer bots. Keep moving, hit and run and you’re good. People get too used to the stand and fight of going against bugs that they can’t adapt.
No. The duty never ends. The bots must die.
Yeah. I saw that and just knew people would take it out of context. CR said their internal roadmap and plans for 1.0 are done. That’s it.
They’re putting a LOT of stuff in right now, but we’re still a ways out from ‘1.0’.
And? ‘AAA’ studios take 10 years and still put out garbage. If CIG does better than why would I complain.
Actually yeah. Pretty close on track from their 2018 roadmap till now. About a year or two delayed, but tbh that’s fair considering the cluster fuck they had to figure out to get persistent entitiey streaming working. But for the most part that roadmap was accurate.
Yeah eve handles it by slowing down time in-game. So each player has less actions for the server to handle per cycle.
Every game has their way of handling it. Cig is doing it via the replication layer and dynamic meshing. IE multiple servers talking to a “boss” server that scales based on needed load without Eve’s crutch of time scaling. Totally different technologies.
Eve’s solution worked based on what they had and needed at the time, but it’s old hat now.
It’s already in active player facing testing so yeah. Normally when they bullshit they don’t have players testing the feature.
The last one that’s missing is IIRC Jump-points and they’re adding that within 3 months. They’re still fleshing out salvage and the dynamic economy stuff, but the initial implementation is there.
If I’m wrong though I am all ears.
This is all just stuff they’re porting over from Squadron 42 now that they were able to move those devs back to SC. I have no idea why this deserves it’s own article.
They should be bragging about the 400 player single shard test they just finished.
Calling bullshit on this. Have a very similar rig and I load into the cities within a minute or two, and if I spawn on my ship or a station it’s faster than that.
What feature creep? This is all stuff they setup for squadron first and are just moving it over now.
Go play it and tell me there is no game there. You already own it. So install it and find out.
Never giving Ubisoft another penny. Haven’t for years and have no plans to do so again.
If you were a socialist you’d know what dialectical materialism is and not say something like “Marxist economy”.
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