Try passing SDL_VIDEODRIVER=x11 in launch parameters
Try passing SDL_VIDEODRIVER=x11 in launch parameters
Gamescope will add input lag which is something you don’t want to have in a game like CS2
Issue not necessarily appearing on the Steam Deck but it would benefit from it as well - better handling of mixed input from a controller and mouse. I have a Steam Controller and prefer to have it simulate a controller in FPS games but to have the right touchpad work as a virtual mouse to ignore in-game acceleration curves and deadzones.
Some games handle it well, like Cyberpunk 2077, some games like Grounded tend to show keyboard prompts whenever it would detect mouse input but still function correctly. If I’m not mistaken Borderlands 2 would drop it’s UI controller layout whenever a mouse input was detected, which can probably be skipped by using layout switching/overrides from Steam Input. The worst offender so far is Hunt Showdown, where the game freezes for 0.5 s when it detects mouse input, even if it’s a physical mouse input.
All of my testing has been conducted on Linux, not sure how it behaves on Windows
Does it also affect SteamCMD?
I didn’t even know Bedrock had a VR mode. I’ve tried the Vivecraft mod for Java and it worked very well, albeit required some settings changed to make the controls more natural
I recall having occasional one-frame flashes of the antagonist whenever they were being mentioned
I think the only difference left between Oppo and “OnePlus” is the ability to unlock your bootloader… for now at least
I’m very curious how this will work in Bonelab as the game does body/player simulation
Already sailing
Incompatible with AMD cards and Windows only, meh
As a person who used to do Hackintoshes I am impressed people got it to boot on a Steam Deck
There’s a community driven effort to get it working, called Monado. To my knowledge they reverse engineered controller tracking and got to some extend room tracking working, but nothing production ready
“Monopoly”, other platforms are free to compete, Valve isn’t actively trying to stop them
Looks like another job for Gamers Nexus
It was jokingly called LagWiz for a reason
That prediction aged poorly
You can download an APK from the F-Droid website
oh those, yes they’re annoying, especially switching tabs
Which ones exactly? BL2 doesn’t look/feel like it’s kb/m support was an afterthought
Steam Deck runs an embedded session of Gamescope which uses DRM (no not copy protection) to display games.
Running Gamescope as a launch command will run it in a nested session, where it’s output is being sent to your display manager, ex. Kwin. That’s where the lag can happen, and usually does especially in GPU bound scenarios