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Joined 3 years ago
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Cake day: July 3rd, 2023

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  • Idk man by the sounds of it, the AI implemented the entire back end change, adding 14k lines of generated code. The dev doesn’t even seem confident with his own testing. Sounds like it’s closer to the vibe-coded end of the scale to me.

    I’ve been meaning to give Ntfy a shot but now I likely won’t. If I wanted a vibe coded project I’d just do it myself.




  • I mean it very famously was lol. But ok. I guess that specific period of time where the world lived in constant fear of nuclear annihilation, where schoolchildren were put through drills in school to shelter themselves from nuclear blasts, young men were being conscripted and sent off to war against their will, widespread social upheaval and civil unrest, and a wave of unprecedented political violence culminating in the public assassination of a sitting US President was full of… optimism




  • I will die on the hill that Lower Decks is not only the only nu-trek that is actual Star Trek, but that it actually belongs up there with the actual legacy Trek shows it parodies. And it’s got plenty of gay woke stuff in it. But despite being a parody, and forgiving the very rough first season (It’s ST, hello), it’s obviously that the writers actually understand what Star Trek is.

    I fear a lot of people will write it off as “Star Trek does Rick & Morty” and it’s a shame. It has a TAMARIAN bridge officer for gods sake.


  • I am not an anti-woke person in the slightest, and I wouldn’t say Star Trek was ever subtle about its leftist ideals.

    But it did use to present us with a more optimistic view of the future of humanity that was largely beyond the petty dramas we have today, while still leaving room for the fact that no matter how much you’ve progressed, you do always have to fight to keep the ideals and society you’ve built. Allegories for modern problems were largely relegated to interactions with humanlike alien species so that the theme of humanity itself being “better than it was” is left intact.

    And it did lose a little something when the Alex Kurtzman era came along and took the federation and humanity back to the stupid ages in order to get the point across.

    The scene in Picard where you have a character living in what looks like poverty despite it being a post-scarcity age, and trying to draw parallels between her and Picard, and the different classes we have today, because she lived in a trailer and he owned a vineyard, was just next-level misunderstanding the source material. Hello they don’t have capitalism, there’s no money. It was long established by this point that humans excel due to their drive to achieve, not command a salary.

    It does feel like Star Trek used to be woke, but was a story from the mouths of people who had something to say, to now it’s woke, but in a very icky corporate-sterilized kinda way.


  • Well the problem is it seems they’ve given up on the classic Zelda formula. Botw sorta ate it and spit out the bones, which is why I dislike the game so much. It’s a pod person that replaced Zelda and is living in its place, instead of just being its own thing.

    Meanwhile you have another legacy game series like Resident Evil that in the same span of time seems to have figured out how to evolve the formula twice now into something new without throwing the baby out with the bathwater.


  • Did we play the same game? BotW was the first Zelda game that I actually enjoyed!

    Well that sorta says it all. You don’t like Zelda games lol. Botw isn’t much of a Zelda game so it stands to reason you’d like it.

    The story is “Ganon’s doing bad, stop him”, same as most of the others

    So that’s just it, all the others aren’t like that. The fact that BOTW is, is just lazy. It sorta Flanderized itself.

    What about all the NPCs in all the towns?

    What about them?

    There are 120 shrines, 4 temples, and a big final zone, how’s that no dungeons?

    Because none of those things are dungeons. Not in any substantial way we’ve come to expect from a Zelda game at least. There are 120 separate and yet identical puzzle rooms with no unique characteristics between them, and 4 boss fights that sort of act like 1/4 of a Zelda dungeon that all share a single theme. There isn’t really a single dungeon or temple in BOTW.

    The music was great

    It was serviceable ambiance, not all that unique or memorable. It did its job but not nearly the level the series is known for.

    Aren’t there enough different enemies to fill up that huge photo album?

    Idk but BOTW had 15-30 base species types accounting for unique bosses but not every single sub variant. Ocarina of Time from 1998 has over 70. And there was more regional diversity compared to BOTW which is very same across the whole map overall.

    The exploration was the most fun! Finding all the shines and secret seeds was great (clearly collectathons are my thing and not yours!)

    Exploration in older Zelda titles had more rewarding, unique items and treasures to find when exploring, and the way you would explore would change as the game progressed and you unlocked more gadgets. BOTW is as you said just a collection of the same handful of incremental upgrade items copy-pasted hundreds of times. And it never evolves because the game is designed specifically so that the gameplay does not evolve over the course of a playthrough. There’s nothing wrong with enjoying a collectathon but BOTW used it in place of more substantial exploration rewards, and is the exact thing everyone would dog on if the game was published by Ubisoft and not Nintendo.

    Botw is a fine game, it just doesn’t do anything to scratch the Zelda game itch. It’s just a different game.




  • The Legend of Zelda Breath of the Wild. As a die hard Zelda fan, I was beyond hyped for this one. Probably my biggest letdown in all of gaming.

    • No real story to follow
    • No cast of interesting characters outside of optional collectible flashbacks
    • Repetitive, lifeless gameplay. No real dungeons or temples, every “mini dungeon” that does exist is the same copy pasted theme.
    • No score of memorable unique music, just the MiNiMaLiSm of some understated occasional piano.
    • Atrocious lack of enemy variety.
    • a focus on exploration that rewards you with precious little given that any weapons your find will just break, and there are no unique combat or traversal items to unlock.

    Came back to my save a couple times to push through, but the entire game is just the same 4 activities copy pasted 300 times with no variation or progression that makes your 50th hour unique from your first. It’s like. Soulless kowtow to Ubisoft game design in a once beautiful and innovative game series. Makes me mad just thinking about it lol.