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Joined 1 year ago
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Cake day: June 29th, 2023

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  • I agree that there’s a ton of good stuff coming from the indie scene and also some amazing modding of existing games out there (check the Flat2VR discord - they just modded full VR support with motion controls into Silent Hill 2 Remake), but despite all the complaints about the PSVR2 library, there is more than enough gold in there to keep a lot of people entertained for a very long time, and some of it is truly AAA stuff. The headset itself is extremely well designed and easy to pick up and play, and the amount of tech you get is pretty nuts.

    I’ve heard it’s pretty minimally supported on the PC because they’re kind of trying to get away with building half of a bridge (spoiler: it won’t work) but even without features like haptics and eye tracking, it’s a reasonable baseline headset. There may be some Bluetooth inconsistencies for some though, if I remember correctly.


  • EvilBit@lemmy.worldtoGames@lemmy.worldIs a Quest 3 really worth it?
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    16 days ago

    I will echo some of the other sentiments.

    Meta sells a lot of their tech at a loss. You are not buying a VR headset with just your dollars. You are taking a huge kit of cameras and sensors hooked up to the world’s most advanced internet-connected telemetry and strapping it to your face. The data it gleans is how you’re covering a large portion, if not the majority, of the cost.

    In my opinion, a PS5 and PSVR2 is the best way into VR for most people right now. I have that and a Valve Index and while the Index is awesome, it’s pretty dated and fiddly and while my computer runs it pretty well, catching up to more modern tech will cost me $2000 in upgrades and the fuss associated with building/upgrading/buying/migrating a PC.

    I’m hoping Valve releases their rumored standalone headset sometime before the end of the world.










  • Dude, I’m not disagreeing with your point, but your presentation is beat up from the feet up.

    Caveat: been drinking because gestures at everything

    1. At one point, you say it’s $950 a year after establishing that the actual cost is $950 after two years.
    2. Your investment counterexample arbitrarily includes a $200 monthly additional investment which blows everything up and makes the example pretty much incomparable
    3. Your investment counterexample also assumes an immediate initial outlay of $950 rather than distributing that over 24 months.

    Basically you’re comparing two wildly different scenarios, which makes your point seem pretty broken, regardless of how right your actual thesis is.

    TL;DR: Cancel your MMOs, play retro and discounted indie games, and stay in school, kids.




  • I’m not a vape user, but the model is the kind of thing that just makes me so angry.

    In a world that makes sense:

    • small, mostly metal vape chassis
    • rechargeable, replaceable battery
    • built-in glass reservoir with charging valve
    • vape juice sold in medium to large recyclable cans with standard interface to the charging valve

    In a world where Profit is God (the real world):

    • disposable chassis
    • disposable battery
    • if it’s refillable at all, it’s via non-recyclable, mixed material, mostly plastic, proprietary cartridges and you can save 5% if you subscribe online for refills, 10% if you pay yearly, $5 credit if you refer a friend on social media using hashtag #smoovape
    • probably gives you turbo cancer because the juice is made in a repurposed Freon plant that was inadequately converted and they just don’t answer the phone when the FDA or EPA call