• 1 Post
  • 211 Comments
Joined 3 years ago
cake
Cake day: June 14th, 2023

help-circle



  • Played the entire thing start to finish last night. The new content is incredible, as expected.

    Come for the quirky, one-button rhythm game. Stay for the character driven story about the weight of the expectations we place on ourselves and each other, and the way that effects our mental health, physical health, relationships, and worldview.


  • He did not explicity state this, no. But the entire premise of the invisible hand metaphor is to show that a core function of the capitalist system is that it moves wealth to those that bring good to their society. The natural inference from this is that wealth is representative of virtue, ie, if Roblox was doing net bad things, it wouldn’t be worth millions.

    Don’t get me wrong, fuck the various Catholic attempts to justify wealth as a virtue too, but the issue is as prevalent in the secular world as it is in the non-secular.


  • It’s even worse than that.

    At it’s root, capitalism, as shown via Adam Smith’s “invisible hand” theory, infers that wealth equals virtue. To receive wealth is to have provided a benefit to society, and to be bereft of wealth is to contribute little while taking much. This system inadvertedly places a dollar value on the abuse of minors in Roblox: any suffering caused is of no consequence to the great good being provided to society, otherwise Roblox would go bankrupt.

    CEOs and corporations take the moral high ground because they live within a system that tells them that wealth is virtue, and they are overflowing in wealth. Until we accept that the core principals of capitalism are flawed, we will never begin holding bad actor’s appropriately accountable.



  • There are people who exist between “I build, format and otherwise manage my own gaming rig,” and “I don’t need a PC for games.”

    My partner is a perfect example. She has my old PC shell, with some $500 of GPU, internal memory, and accessories, hooked up to the TV. She uses it daily, almost exclusively for Steam games and streaming services that she finds more comfortable to navigate with a keyboard and mouse. A smaller, quieter, streamlined, “this more or less will do the things you want to do straight out of the box” product would have saved both her (and I, because that thing has had some troubleshooting) a lot of headache, while looking far more presentable to boot.

    Maybe she’s the odd one out and the target audience is more niche than my bias’ recognize, but I guess we’ll see for sure when this thing releases.



  • I’m going to spoiler it and talk about it, because I am genuinely interested in other people’s opinion/experiences on this.

    Spoilers for late chapter 1, early chapter 2

    This is mostly centered around the kiss. Save the “proposition” innuendo, it became pretty clear that Blonde Blazer’s whole schtick was to recruit Robert. Even in the moment when she moved close to him, she kind of sizes him up like someone looking at a horses teeth as opposed to someone losing themselves in the eyes of a prospective lover, so I didn’t kiss her, and save making a joke on the “proposition” comment, didn’t say anything overly romantic of flirty.

    This made the whole conversation the next day feel weird and out of place. It was toned like Robert DID kiss her, as Blazer just constantly apologized, and the responses I had options for (“I don’t think it was a mistake” met with “it was, for reasons I’ll explain later”) kept that same awkward connotation. Blonde Blazer acted like she did something incredibly inappropriate in… being slightly drunk when she offered Robert a job? But as a result of my options, there really was nothing to act like this about. But the conversation HAD to be toned this way, otherwise Invisigirl overhearing and responding with “what, you two fuck?” wouldn’t make any sense. The game didn’t “assume I made choices I didn’t” as much as they clearly wrote it with an expectation in mind, but my choices didn’t meet those expectations, leaving the whole section flowing weird.


  • Just finished Chapter 3 of 8. It has some very classic Telltale foibles. Sometimes the script seems to assume you made a decisions that you didn’t make and it makes the dialogue feel awkward. Other times, the sarcastic tone in a written dialogue choice isn’t clear when you select the option and the resulting scene isn’t at all what you thought you were suggesting. I suspect by the time I am done, I’ll have the general sense of “oh, my decisions didn’t ACTUALLY matter,” as is Telltale tradition, but I’m not far enough to judge in that space yet

    Despite these fairly common for Telltale problems, it’s an incredibly witty and entertaining piece of entertainment, and perhaps one of better “no, seriously, there’s a game in here” Telltale products. The “dispatch” mechanic is, imo, a fun management game, and they tie it into the narrative in ways that feel clever. Everyone is at each others throats because of a story beat? People are actively sabotaging each other on the job and it’s making your job as their dispatcher harder. As a comedy and near-film, the writing is laugh-out-loud funny, the voice acting and character animation is top notch, and there’s an interesting story and world holding it all together. I’m sure people will argue that it’s a better movie than it is a game, and, as much as I enjoy the corporate dispatcher half of the game, I am sure many will agree, as the dialogue writing is truly the stand-out element of the game.

    It’s very good. Not perfect, but very good, and compared to the older Telltale games, a real home-run.



  • Glide@lemmy.catoTechnology@beehaw.orgThe Goon Squad
    link
    fedilink
    arrow-up
    15
    ·
    edit-2
    2 months ago

    What the actual fuck is this article, lmfao. They act like they’ve cracked the code of what a “gooner” is, and likened it to this almost religious state of being. It’s slang for someone who unapologetically gives their time and energy to one of more targets of their sexual fantasy. That’s it. They’re not trying to ascend to a state of goonvana, or whatever the fuck this article is trying to paint it as. It’s literally just a culturally accepted way of referencing obsession with sexual fantasy.

    So fucking weird, dude.


  • I can’t wait to see the exemption for “part time workers” and suddenly everyone making less than a triple digit salary has exactly 32 hours a week, or whatever is legally permissible to pass as “part time work” in your country.

    You’ve provided a fantastic common-sense solution designed off the simple premise that no one needs 12x of a living wage, and I can’t agree enough, but I know the capitalists would fuck it up at every stage possible, while simultaneously arguing that they’re justified in doing so because the method of economy that they worships has given them moral purchase to look down on the poors.




  • Fantastic response tbh.

    It’s a good game, and very unique in what it does, but it’s not the objectively best written masterpiece it gets praise for.

    My friend who thinks it is also thinks the same o Shakespeare, which I think explains a lot. I tend to be impressed with works that say more with fewer words rather than say little with very many. If the author could pull his head out of his own ass and get to his points, I think it would be a better game, but I suspect Disco Elysium fans would argue that that would ruin the best part of the game, so I just accept I’m not the target audience.



  • I don’t think this is about enthusiasts buying less games, though. We’re not talking about the average number of purchases the consumer makes. This is more evidence that there are a lot more casual players out there, who will make their 0-2 large game purchases a year and play their games over a long time. The college guy who literally only buys a couple sports games that they play online with a friend. The burnt out parent that can only make time for their 2 open world adventure games all year. I know a few people in my life who own a Switch, Mario Kart and Animal Crossing, and that will be literally the only two games they load all year. And this is to say nothing of people who strictly play F2P tirles, which apparently are 33% of players.

    “US game players purchase 1-2 games a year on average” is not the same thing as “the bottom 60% of purchasers only purchase 1-2 games a year.” This is evidence that, one, the medium is reaching a much more widespread market and, two, the casual market is often more engaged with F2P titles.

    I think if we looked at enthusiasts and hobbiests, there would still be a decline in purchases. I don’t think this is evidence that games have become too expensive for most.