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Joined 3 years ago
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Cake day: June 14th, 2023

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  • I dislike people normalizing hate speech through this kind of space, but I largely agree. If people want to follow a curator that will make sure they aren’t emotionally blindsided by a female protagonist showing affection towards another woman, for example, that’s a choice they can make. We wouldn’t want the chuds to get their feelings hurt, afterall.

    But in all seriousness, that’s kind of their choice. Obviously, any comments that suggest violence against people who make/play/are represented in that kind of game needs to get shut down immediately, but you’re allowed to not like LGBTQ+ representation. It’s not illegal to clutch your pearls at the sight of non-heteronormative sexuality. It’s just reprehensible.



  • The only way to get around this would be to verify your age, which Discord says can be accomplished in one of two ways. The first is to “submit a form of identification” to Discord vendors (i.e. scan your physical ID), or to use “facial age estimation.” Discord says that the latter process happens fully on-device, as “video selfies for facial age estimation never leave a user’s device.” For ID scans, Discord says that documents “are deleted quickly.”

    Between the features that are limiting being almost entirely things I don’t want anyway (random friend invites are literally just fucking scams and ads to begin with), and the entire process being completed on-device… What is this, some slow news day? Everyone is losing their minds about this being some insane overstep like Discord is asking for a blood sample, or even a photo of your driver’s license.

    Don’t get me wrong, fuck this age verification nonsense, but it’s pretty clear this is some very specific government regulatory appeasement where Discord is attempting to avoid culpability for holding data at basically every juncture possible. They already have the useful, farmable data, like geolocation, age/gender demographics and interests. They don’t want our government ID. They only want a “yes” or “no” from their app.

    Must be a slow news day. Everyone’s blowing this up in headlines for cheap clicks.






  • Same.

    The writing wastes a LOT of time. Yes, I get it, that’s the vibe they want to set, but the vibe was set like 5 minutes ago, and all you’ve done since is print synonyms for “drunk asshole.”

    It’s also paraded as pro-communist media, and it really isn’t at all. People are so capitalist-brained, that any game which places communism and capitalism on equal footing, pointing out the faults in both and mocking them relentlessly, is somehow “pro-communist.” In particular, the games plot-relevant example of a die-hard communist is not someone to aspire to. Neither are the capitalists or fascists, but that’s kind of the point: it’s hard to say it supports any political viewpoint when it shits on everyone fairly equally.

    Honestly, I wanted and expected a lot more out of it. Particularly in the ending.

    Though it was absolutely worth the playthrough. It’s a fantastic game, just not this pinnacle of writing the way the internet plays it off to be.


  • Let’s be straight: as amazing as Baldur’s Gate 3 is today, Act 3 launched half baked and half broken. My first playthrough experience was horrible, largely thanks to broken flags and missing content from the Upper City, and I’d be lying if I said I didn’t have comparable experiences with early versions of Original Sin 2. Hell, they rewrote basically the entire final act of that game with the definitive edition, and I’m under the impression Original Sin 1 had a similiar situation, though I didn’t play it enough between the original and the definitive edition to experience it.

    Now, part of all this is because Larian opts to make decisions to cut content and reduce scope rather than abuse their staff or delay a project. In Baldur’s Gate specificslly, I won’t say I am perfectly happy with the outcome, but they are a good studio that practices reasonable employee ethics, and ultimately puts in the work to get there with the product as well. I’d have no issue buying Divinity day one or even pre-ordering, but I do not expect a perfectly complete and polished experience on release.





  • Glide@lemmy.catoGames@lemmy.worldRhythm Doctor 1.0 is Out Now!
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    3 months ago

    Played the entire thing start to finish last night. The new content is incredible, as expected.

    Come for the quirky, one-button rhythm game. Stay for the character driven story about the weight of the expectations we place on ourselves and each other, and the way that effects our mental health, physical health, relationships, and worldview.


  • He did not explicity state this, no. But the entire premise of the invisible hand metaphor is to show that a core function of the capitalist system is that it moves wealth to those that bring good to their society. The natural inference from this is that wealth is representative of virtue, ie, if Roblox was doing net bad things, it wouldn’t be worth millions.

    Don’t get me wrong, fuck the various Catholic attempts to justify wealth as a virtue too, but the issue is as prevalent in the secular world as it is in the non-secular.


  • It’s even worse than that.

    At it’s root, capitalism, as shown via Adam Smith’s “invisible hand” theory, infers that wealth equals virtue. To receive wealth is to have provided a benefit to society, and to be bereft of wealth is to contribute little while taking much. This system inadvertedly places a dollar value on the abuse of minors in Roblox: any suffering caused is of no consequence to the great good being provided to society, otherwise Roblox would go bankrupt.

    CEOs and corporations take the moral high ground because they live within a system that tells them that wealth is virtue, and they are overflowing in wealth. Until we accept that the core principals of capitalism are flawed, we will never begin holding bad actor’s appropriately accountable.



  • There are people who exist between “I build, format and otherwise manage my own gaming rig,” and “I don’t need a PC for games.”

    My partner is a perfect example. She has my old PC shell, with some $500 of GPU, internal memory, and accessories, hooked up to the TV. She uses it daily, almost exclusively for Steam games and streaming services that she finds more comfortable to navigate with a keyboard and mouse. A smaller, quieter, streamlined, “this more or less will do the things you want to do straight out of the box” product would have saved both her (and I, because that thing has had some troubleshooting) a lot of headache, while looking far more presentable to boot.

    Maybe she’s the odd one out and the target audience is more niche than my bias’ recognize, but I guess we’ll see for sure when this thing releases.



  • I’m going to spoiler it and talk about it, because I am genuinely interested in other people’s opinion/experiences on this.

    Spoilers for late chapter 1, early chapter 2

    This is mostly centered around the kiss. Save the “proposition” innuendo, it became pretty clear that Blonde Blazer’s whole schtick was to recruit Robert. Even in the moment when she moved close to him, she kind of sizes him up like someone looking at a horses teeth as opposed to someone losing themselves in the eyes of a prospective lover, so I didn’t kiss her, and save making a joke on the “proposition” comment, didn’t say anything overly romantic of flirty.

    This made the whole conversation the next day feel weird and out of place. It was toned like Robert DID kiss her, as Blazer just constantly apologized, and the responses I had options for (“I don’t think it was a mistake” met with “it was, for reasons I’ll explain later”) kept that same awkward connotation. Blonde Blazer acted like she did something incredibly inappropriate in… being slightly drunk when she offered Robert a job? But as a result of my options, there really was nothing to act like this about. But the conversation HAD to be toned this way, otherwise Invisigirl overhearing and responding with “what, you two fuck?” wouldn’t make any sense. The game didn’t “assume I made choices I didn’t” as much as they clearly wrote it with an expectation in mind, but my choices didn’t meet those expectations, leaving the whole section flowing weird.


  • Just finished Chapter 3 of 8. It has some very classic Telltale foibles. Sometimes the script seems to assume you made a decisions that you didn’t make and it makes the dialogue feel awkward. Other times, the sarcastic tone in a written dialogue choice isn’t clear when you select the option and the resulting scene isn’t at all what you thought you were suggesting. I suspect by the time I am done, I’ll have the general sense of “oh, my decisions didn’t ACTUALLY matter,” as is Telltale tradition, but I’m not far enough to judge in that space yet

    Despite these fairly common for Telltale problems, it’s an incredibly witty and entertaining piece of entertainment, and perhaps one of better “no, seriously, there’s a game in here” Telltale products. The “dispatch” mechanic is, imo, a fun management game, and they tie it into the narrative in ways that feel clever. Everyone is at each others throats because of a story beat? People are actively sabotaging each other on the job and it’s making your job as their dispatcher harder. As a comedy and near-film, the writing is laugh-out-loud funny, the voice acting and character animation is top notch, and there’s an interesting story and world holding it all together. I’m sure people will argue that it’s a better movie than it is a game, and, as much as I enjoy the corporate dispatcher half of the game, I am sure many will agree, as the dialogue writing is truly the stand-out element of the game.

    It’s very good. Not perfect, but very good, and compared to the older Telltale games, a real home-run.