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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • I don’t see the game getting either of those things.

    Duos, you can already do, you just have to take on a rando as a third. They could scale the difficulty down for 2 players, sure, but Elden Ring’s mutiplayer scaling is notoriously terrible, in part because no amount of scaling can account for the lost potential for splitting aggro, in a game where splitting aggro is king.

    Voice chat is something that FromSoft has INTENTIONALLY never included in any prior game, despite there being co-op in all of them. Making players coordinate with each other with very limited communication tools is one of FromSoft’s signature design choices. The fast pace of this game compared to prior games makes the lack of communication tools hurt a lot more, for sure, but it’s still very much playable. Anyone who dislikes this design choice is absolutely free to, but it’s not gonna change.







  • This isn’t just a horrifically-misleading headline, it’s straight-up false.

    The bill originally was written to directly establish personhood of a fetus, but Democrats got an amendment in that keeps the “pregnant mothers get to use the carpool lane” part, without the language that establishes personhood for a fetus. They literally called the Republicans’ bluff on “this bill is about supporting mothers”, by making that specific. This caused one Republican to retract his vote, because the amendment “guts the pro-life purpose of the bill”.




  • Honestly, if you’re having trouble finding stuff for vanilla JS, I’d recommend looking at jQuery. Not that you should USE jQuery, necessarily, but the library is basically a giant wrapper around all the native JS APIs, so the approach to building stuff is essentially the same: it all focuses on tracking and manipulation of DOM elements.

    I do vanilla JS (actually TypeScript) dev at work, daily, and that was my big takeaway from spearheding our team’s migration from jQuery to vanilla TypeScript: I honestly don’t know what benefit jQuery provides, over vanilla, because all the most-common jQuery APIs that we were using have a 1:1 native equivalent.

    We do also use 2 third-party libraries alongside vanilla, so I’l mention those: require.js and rx.js. Require you probably don’t need, with modern JS having bundling and module support built-in but we still use it for legacy reasons. But rx.js is a huge recommend, for me. Reactive programming is the IDEAL way to build GUIs, in my opinion.


  • Blue Prince sure feels like it counts, our whole family is hooked, and has been playing it every day for about 2 weeks now. Even well after rolling credits.

    In a similar vein, I’d have to say Hollow Knight and Outer Wilds. Together with Blue Prince, they all have a storytelling strategy of “you have to put some effort into getting the story out of it”, but the effort makes every new discovery or revelation feel super rewarding.

    Celeste is the one that comes to mind for a more traditional story that REALLY hit.

    Persona 5 comes to mind, too. I was ENGROSSED in that story for months. Even if it went off the rails a couple times.

    I’m also gonna shout-out Tales of Symphonia. That game was formative for me.




  • He was much less vocal in the past, back when SpaceX and Tesla were getting big. He barely HAD any amount of public persona, so people just associated him with the cool tech that the companies were doing. That was also before he started taking direct control over technical decisions, so the tech they were outti g out was actually pretty cool.

    Something around… like 8 years ago?.. made him lose his good sense for keeping his mouth shut. Obvious bet would be the ketamine.