

The only recent example I can think of is Death Stranding.
The only recent example I can think of is Death Stranding.
There’s definitely weird people making games on itch and sometimes in the depths of Steam.
By its very definition weird isn’t going to sell to mass market. That being said I do agree that we need more weird AAA or AA games.
They kept rebalancing to chase the hardcore PvPers wants who ended up leaving anyways, started getting pushy with their microtransactions/battle pass (that were added in an update), and they added their Funcom launcher in an update.
Above all of that is there are still some ugly persistent bugs that have been huge problems for years now, many involving thralls which are pretty much required for late game content.
I won’t say Funcom did the worst job or anything that far, but they definitely put me in a ‘wait and see’ state for at least the first few major patches, as that will show what direction they want to take the game and who they’re focusing on for feedback.
This is a funky opinion, but I’m holding off on it because of how they handled Conan Exiles.
This isn’t surprising. WotC had been salivating for another hit like BG3. I suspect whoever they talk into making BG4 isn’t going to be able to clear the bar that Larian has set.
Maybe they meant the installable mod manager, Vortex.
Oof, but yeah.
In my mind, having “something” to show is better than nothing, even if that something is mediocre.
I know first hand that JRPGs are a hefty projects to make, but I’m a little surprised they opted for shutting it all down and not going for Early Access to continue funding, especially as the idea seemed popular.
I can only guess that means the game is still in a pretty bad state.
Jump Ship for sure.
https://store.steampowered.com/app/2841820/Jump_Ship_Demo/
Definitely got some rough spots though.
Agent is a huge meme for my friend group for pretty much the exact same reasons Lol.
Its been awhile since I’ve played, but you should get a few Portcrystals around mid-game, and combined with the eternal ferrystone will help traveling around significantly.
I’ve been playing this ‘medieval’ mod(s) for RimWorld which basically limits you to medieval tech and has a lot more crafting spaces to make materials for things, like a loom to make cloth or drying racks to make straw or dried meat. Its neat but a little quirky and doesn’t seem well tuned in parts.
I’ve also been convincing people to try out PULSAR: The Lost Colony, which is like a first person Star Trek adventure co-op game. The game gets pretty close to doing cool stuff, and has great moments, but doesn’t quite nail it overall. That’s almost more frustrating to be honest.
These are all solid additions.
This is definitely one of the weirder missteps by From.
I’d like to know what the decision looked like internally, because I somewhat refuse to believe they just overlooked it.
This is going to become the new AAA normal, isn’t it.
Oh lmao nice
How many wishlists is that?
You can report the video.
But to be blunt, I wouldn’t really worry about it. Most people don’t pirate, and trying to chase pirates down isn’t exactly going to convert them to paying customers as they’re not the type to buy it anyways.
Do frequent smallish updates to add QoL options, bugfixes, etc. (As you should be anyways) This will make the store version superior and making pirated copies obsolete and require new versions to keep up. Obviously additional Steam features are valuable here too as you don’t quite get those in alternate versions.
I’ve demoed my games at conventions and had people tell me to my face that they’re going to pirate my game. I’d offer them a free key instead and one guy said he’d prefer to pirate it, so idk some people are just extra.
Hardware being changed up makes sense. Feels funky that MS would pull a bait and switch for a game project, but its hard to say if that was MS or Molyneux being funky since they both have a history.
Hmm. On second thought, maybe games were a mistake.