Basically trivia to make noise, nothing else. Advertisement is advertisement, even if the game is probably like 10 years away at this point.
Basically trivia to make noise, nothing else. Advertisement is advertisement, even if the game is probably like 10 years away at this point.
Not to compare, but I remember I had put a few olden (20 years old at least) lego bricks from my childhood together and made a support castle underneath an XFX brand 6700 XT with 3 fans.
Failed, go to horny jail.
Oh no, not at all. First, you need to download the dependencies tho. Start with downloading more ram.
Tbh, uBlock Origin + brain.exe has been carrying the heaviest load for years for me. Windows Defender would catch 80% of the occasional slips where brain.exe wanted some risks, too.
Well, if you allow CELL to gobble up that one android…
Everyone keeps giving more or less these dates to mark it, but the lifestyles and upbringing can show a lot of variety depending on the region.
You can definitely stretch the time frame to 5 years later depending on the place.
I have more than a soft spot for Valve. Their price recommendations over the years Turkish Lira reached the moon was stellar for the consumers here, and it wasn’t just us. There are whole regions of countries that Steam has provided affordable game prices, which would otherwise simply have to resort to piracy completely.
On another side, Steam’s many features like lenient refund policies, extensive yet on-point and open profile/library/workshop/community infrastructure add more than 50% of the content and quality on some games, and a complete easy of use for consumers.
Whatever one can say about their specific policies on some topics, I’m going to argue no other for-profit company has ever put this much feature on display without immediate gain from all of them. This is almost on par with many FOSS projects with such development behind them.
However, on this price-matching practice, I believe it is totally not a pro-consumer one. It is not exclusivity, which could completely bankrupt and erase all other competitors long ago if Steam went that way, but it is still somewhat meddling with blocking cheaper options for consumers.
All that said, and with another commenter mentioning that 30% price cut is standard in the industry and a developer selling a game expensive on Steam and having the possibility to sell it cheaper on another wouldn’t make sense with the same cuts in place, I don’t think this policy completely lacks any merit. Having unreachable presence on Steam and using it as an advertisement platform thanks to its reach while selling the game cheaper elsewhere with the same cuts, or even no-cuts in their own stores, would open a hideous scam many of the well-known companies in the industry would jump on without blinking an eye.
Tbh, even letting the platforming aside, the difficulty levels were pretty glossed over in Eternal.
Choosing hard for the pushing yourself for fast paced gaming turned the health of every enemy to 11, making some weapons pretty useless instead of leaving them satisfying gameplay parts. Enemy animations were rather broken, too. In 2016, you could see every attack being prepared no matter how quick they were. In Eternal, it felt like playing an online game where animations were simplified and as if you were playing through a tick rate game where the game skipped cues for next enemy movements. A scrawny, naked possessed taking several melee hits wasn’t fun at all.
On easy, it is not even Doom.
My dude, don’t slander Dragon Ball like that. There is a fight in every episode. Or more like there is half a fight every episode. Okay maybe one tenth of a fight every episode, but at least it is not about exposition or flashbacks. Dudes fight and dudes get more opportunities to fight. Maybe just hold a finder above the “skip 10 seconds” button for the long shots.
Can we go with another fictional character yet? It has been so long since Jesus was added to the lore that the fantasy of it has been waning with all these mundane saints.
I nominate Joker for, erm… you know, always putting on a smile even when getting a beating from Batman the, umm… Dark Knight, which is definitely an evil title, right?
Also Turks!
No, for the next time they should have learned not to so obviously fuck up people games after sales so they don’t get such negative review accumulation.
One is temporary, the other is perpetuated for eternity through atrocities.
7h past or not, you can still edit the post to better convey the frustration part.
Yeah I don’t understand these pushes for “switch to another engine” without defending monopolization in game engine industry. I don’t understand it even more do these years, when we are not praising or criticizing the graphics much and just want more intricately-written RPG games. Hell, even Bethesda must have broken their own expectations with how few bugs there have been in Starfield, which they are infamous for.
Even with the underlying mechanics, Unreal, for example, doesn’t produce many games with any other feeling than the base, rather rigid processing that is fortunately not much janky, for now.
Hunt: Showdown is also another good option. It is not the same timeline, it is set in 1890’s Florida swamps, but as a Battle Royale without region limitations or anything forcing combat, it is a great game to stalk your prey or go for close quarters combat. Ballistics and medical system is rather simpler yet still very effective in how encounters go down, and also no inventory hassle.
Slower fire rate, no extraction point campers, all kinds of weirdos doing all kinds of shit that makes no sense but make every round somewhat unique and memorable. 500 hours in with 2 buddies in a year and the game still feels fresh without shoving new weapons down every month.
Also no progression hassle. 99% of the weapons can be utilized on every round, just gotta consider how you play with them and how to play against other hunters’ weapons.
It is not something that can scratch the S.T.A.L.K.E.R. itch, though.
Oh no, forming your ideas into comprehensible essay format with intersentence connectivity and flow, maybe even splitting into paragraphs, isn’t even close to LLM speech.
I do form long, connected, split texts and comments, too, but there is a great difference between mine and an LLMs tone, cadence, mood or whatever you wanna call these things.
For example, humans usually cut corners when forming sentences and paragraphs, even if when forming long ones. We do this via lazy grammar use, unrestricted thesaurus selection, uneven sentence or paragraph lengths, lots of phrase abbreviations e.g. “tbh”, lax use of punctuations e.g. “(ChatGPT?)”, which also is a substitution for a whole question sentence.
Also, the bland, upbeat and respecting tone the bots mimic from long-thought essays is never kept up in spontaneous writing/typing. Dead giveaway of a script-speech than genuine, on-point and assuming human interaction.
Us LLMs can’t do these with rather simple reverse-jenga syntax and semantics forming, with simple formal pragmatics sprinkled, yet. The wild west, very expansive, extended pragmatics of a language is where the real shit is at.
Thank you for the insight! I rather work with logos, icons or other flat and vector drawings usually, a lot of the time upscaling or working up from zero so Krita looked rather irrelevant with how the those types of tools were not readily apparent. I’ll check Inkscpae for this.
SPACE!