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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • That’s a great point and I never looked at it as a dichotomy.

    However, bugs aren’t something I typically run into due to the nature of the simplicity of VNs. It’s more of a question of do I give max support to my favorite developers or spread the support around in hopes of finding new projects from different developers besides my favorite.

    The way you laid it out though helps me ask the question of which of those two is more important to me.

    Asking the real questions!













  • You make good points. I was not completely clear in my post.

    There are situations where what you say is true. (Were they setup that way intentionally though, for this very reason? Don’t think we will ever truly know.) There are certain multiplayer focused games that could be destroyed by client side affirming. I get that there are legitimate situations that makes this difficult for corps.

    There are licensing issues as well but so many games face this and many offer “streamer friendly” options where the licensing of the music isn’t an issue.

    Many of these live service/ server dependent games are completely completable single player and they could disable any licensed music/ multiplayer licensed components? Most of them are P2P anyway like Helldivers 2.

    These are the ones I draw issue with.

    Edit: to your point of multiple servers; why couldn’t we host the required servers privately if they so wished?