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Joined 1 year ago
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Cake day: June 20th, 2023

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  • So, I’m playing adventure games (and similar games that work in the setting) with friends most Fridays. We’ve been doing this for years and have quite the list by now.

    I’ll list some favorites of mine from that list. But let me know if you’re also interested in some more niche/janky games (not everything we played was good, some of it was so bad it was already entertaining again, especially when enjoyed in a group).

    • Heaven’s Vault
    • The Case of the Golden Idol
    • The Life and Suffering of Sir Brante
    • Chants of Sennaar
    • Pentiment
    • Edna & Harvey: The Breakout
    • West of Loathing



  • I’ve been counting down the days until release. This will be one of the very few times I get something in early access.

    Also I’m so glad demos are a thing again.

    I hope they work on the UX a bit, especially for Steam deck. That would make the game perfect IMO. Otherwise I’ll still play it and have fun, but I’ll grumble about the UX.




  • I’ve released a game on PC game pass (and Steam), and I can tell you that it’s painful for the devs too, before the players ever run into these issues.

    One thing that was especially frustrating is that there is no way to automate the process of uploading a build. You have to drag and drop giant files (which you first had to get hold of from the build server in a usual setup). And click buttons and stuff. And wait a lot between steps.
    When we mentioned the desire to automate this, so we could automatically deploy eg nightly builds, MS sounded like that was an interesting idea they hadn’t heard of before. WTF.

    And stuff like that missing will automatically mean that the quality of the build on that platform is worse. No nightly build, but only build on demand requiring human work time and frustration means no frequent testing by QA on the platform, until they absolutely have to.