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Joined 9 months ago
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Cake day: September 24th, 2023

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  • It’s a game that’s meant to be played multiple times, since you can’t experience everything in one playthrough. I agree it can be frustrating when something gets locked out as easily as a failed roll, and that often causes choice paralysis in myself while I play, but you need to go in with the mindset of not being able to complete everything the first attempt (or you’ll go insane).

    I hope you can try the game again in the future and enjoy it! Maybe having several plays going at once and save scumming at choice points so you can use the same character for most of the options!


  • That’s a little unfair, because enjoyment of something doesn’t necessitate it being experienced from beginning to end in a linear progression. Something like the seasonal(?) content on No Man’s Sky often requiring a save file being restarted and not needed the main story to be completed to finish the new objectives. Or, something like Path of Exile, where each season progresses from a fresh start at level 1, with no progress carried over.

    Progress gets rest on those about as frequently, it not more so, than the resets in Star Citizen, except those games are also feature complete with a full story involved.

    Maybe something like Ark, then, with the creation of new servers. No real story being progressed through, but a multi-player sandbox environment. Again, though, that’s a feature complete game where all the systems (mostly) work.

    I guess where I’m going is that you can certainly look at individual elements of the game and compare those to similar systems in other games. And if expectations are of it being a sandbox you can mess around in and experience some cool systems, it will deliver. But it is not a finished game that has persistent player driven progress. It is not a game with a story path you can follow (though, I don’t think it claims to be once fully released, either). It is buggy at times and suffers server issues as the small changes and interactions build up over time, making an instance unstable and eventually kicking everyone logged in.

    “Demo” might be the closest description, but that doesn’t quite capture the experience of playing it. It falls very short of being a full game. It also is something that other games just don’t capture the same feeling of.

    Again, I’m not trying to convince anyone to spend any money towards it, but absolutely give the free fly events a chance.



  • Some action scenes are absolutely unnecessary to the story being told. Some sex scenes are unnecessary to the story being told. Some dialogs are unnecessary, redundant, or ruin the impact of a movie.

    It depends on what the story is, the context of the rest of the movie, and the way everything is portrayed. And where exactly the line on the spectrum is will largely be up to personal taste and preference, but there are absolutely two sides of the spectrum.







  • It’s the dual-edged sword of making it more accessible now with a workaround, which disincentives developers from building with actual support in mind.

    So Proton is allowing more people to switch to Linux for gaming, which is good! However, instead of putting pressure on developers to make Linux versions of games and software they can just use Proton, so they will continue making only Windows versions, which is bad.





  • I’m really surprised I haven’t seen them mentioned here (and apologies if someone did suggest it and I missed it!).

    The Monkey Island games. Super simple controls, as most of it is point and click. Not expensive to get into, so no big loss if it ends up not being her thing. They are silly and clever, and reward the player for being silly and clever. They are puzzle games that require some attention to detail and curiosity to solve, but there isn’t any “fail” condition. You just don’t progress if you can’t solve the puzzle. It doesn’t assume any prior game knowledge or habits; a lot of games will expect the player to be familiar with certain controls or tropes commonly used in games, but Monkey Island is more similar to a “choose your own adventure” style story.



  • I don’t know of any single site where different game guides are aggregated, at least not the same way they were in the 90s/00s. Most games tend to use their own Wiki/Fandom sites for that sort of thing now.

    Gamefaqs might be worth checking out, as well.

    You’ll probably end up needing to print several different pages and aggregate them together to get a single, offline guide for a game, but certainly possible with prep time.