she/her
fan of beans and buns, JS enjoyer, Genshin addict
Need for Speed: Most Wanted
Slipstream
Mario Kart DS / Double Dash / Wii
At least make all gacha games R18, no kids should be exposed to this stuff.
There’s so much content, even if you don’t play BL3, you’ll have a lot of fun! BL1 and BL2 have a GOTY edition with all the DLC (from memory, between 4 and 6 story DLCs per game, BL2 also has 2 additional characters and a sort of max lvl / extra difficulty mode), and are super cheap at this point. Do wait for a sale if possible, BL1 GOTY Enhanced is frequently 67% off ($10), and BL2 GOTY 80% off ($9)
There’s also The Pre-Sequel, which came out after BL2 and plays between BL1 and BL2. Gameplay is like BL2 with some additions, but it’s not as good as BL2. Still worth playing imo, but the community is split on it. If you play it, even though it plays between BL1 and BL2, it’s intended to be played after BL2.
A lot of the more interesting things regarding character builds & weapons happens in NG+ and NG++, you can spend ages just replaying it and farming bosses & chests in the endgame, and the coop is also really nice (but not at all required). I definitely recommend starting with the first one, and if you do, I think Lilith has by far the most interesting gameplay. In BL2, I think almost every character has fun gameplay, just Axton feels a bit boring to me personally.
Yeah, that last one was sarcastic. They kinda fucked up the story, writing and characters. Villains were ass, writing for most beloved characters was basically a character assassination, Maya & Krieg never even met again, just everything that could go wrong, did go wrong.
Gameplay was great, but I hated everything else so much that I uninstalled after 5h (with close to a thousand hours spread across the rest of the franchise).
A lot of people will disagree, but I loved Star Fox Adventures. It was easily my favorite Star Fox game.
3D Rayman games, the only one I played was Rayman 2, so that’s all I can go off of.
BIONICLE, the game to the movie was a bit janky, but so much fun!
Pokémon Rumble: I remember only liking the first one (didn’t play the second), and really disliking Rumble U. There’s a mobile game now apparently, but…no thanks.
A very obscure one: Onslaught, from the Wii Shop. A first person sci-fi shooter with Wii motion controls, playing on an alien planet with giant bug creatures. Quite reminiscent of Helldivers or Starship Troopers.
Asura’s Wrath: I think a remake would be nice, not sure if there’s much space for a sequel, the ending fit quite nicely.
Xenoblade Chronicles X: I’m gonna count this as its own franchise separate from the other Xenoblade games, and a remaster, remake or sequel would be amazing.
Bonus: Borderlands 2 had a good setup for a sequel, an incredible villain and such great characters. I’d love to see where they’d take their stories, like Maya & Krieg. Should be about time for Borderlands 3, I’m sure it’d be great! (FUCK WHYYYYY)
Spectrobes had such a unique feel to it.
I didn’t play the one on the Wii, but from what I’ve seen, I think I’d prefer a mix of all 3 games. I feel like the combat had slightly more depth on the DS games, but Origins did more in 3 dimensions and had a Spectrobe follow you in the overworld.
Yes please. I personally preferred the slower PvP of the first game, but the campaign we got in Titanfall 2 was incredible. Really with they would revisit that franchise.
The Brandish games have such a good soundtrack, I especially love the one in Dark Revenant! It’s also such a cool concept, you could easily make a modern game with that type of premise.
If you mean 100% achievements on Steam for example, I really enjoyed doing that with the following games:
Slipstream (2018): arcade racing game, 7.5h to 100%
SpongeBob: Battle for Bikini Bottom - Rehydrated (2020): platformer with some collectathon elements, 13h to 100%
Polyball (2017): think Super Monkey Ball, but a bit faster and stronger momentum iirc, gets quite difficult later on, and although the amount of content isn’t ridiculous, it’s very very hard to manage the requirements for 100%. My playtime is 59h, but I kept playing after 100% to get into the top 10 leaderboards on a bunch of levels, so I think it was more like 30-40h for 100%.
The Stanley Parable (2013): narrative game with some unconventional puzzle elements, 40h to 100%, but not really: one of the achievements is “play the game for the entirety of a Tuesday”, so that adds over 24h. Another achievement is to not play the game at all for 5 years. Some people love this silly stuff, some hate it, up to you :)
Firewatch (2016): narrative game with exploration and some puzzles, 6h to 100%.
“But now we will unlock the door for new use cases” … like locking doors.
Yeah, 4 seasons, I finished them all now and had a great time!
Apparently there’s even a spin-off, though I think I’m gonna wait a bit until I watch that, to not burn out on this show.
I’ll do you one better: just replace the “shorts” with a “v”, and it’ll redirect you to the video version as well.
Bonus: since the “shorts” part of the URL is between two slashes, double clicking it will mark just that part.
Octopath Traveler would be great, ty for doing this giveaway! :)
I started watching The Boys again last night, jumping in at the beginning of S3. Watched a whole 6 episodes, good stuff!
Behold, I am both of you: I liked it and I thought it was kinda shit 😎
As a huge SoulsBorne fan, Elden Ring.
I was really excited for “open world dark souls”, but I feel like this turned out to be a bad combination. The difficulty is all over the place, so you fight enemies that are really strong (which is fine), but then other areas become completely trivial as a result.
And with how many bosses they put into the game, the quality of each individual fight suffered immensely imo. I think the bosses in previous games were just a lot better designed (on average, there are of course stinkers in Souls games and good ones in Elden Ring).
There’s also a ton of gank bosses, which is just lazy. You could use the summons, of course, and it almost feels like a lot of the difficulty was designed around players having that extra strength, but at the same time, the enemy AI and movesets are designed around fighting a single person, so it breaks the combat.
All around, it was just a huge disappointment for me personally, and I uninstalled it right after I beat it, whereas I have hundreds of hours in DS3.
No guys, don’t you understand, it’s all that DEI that’s ruining games, trust. /s