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Cake day: July 26th, 2023

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  • Genshin Impact’s first anniversary was the most horrendous one I’ve seen.

    They couldn’t even bother to send out an in-game message to congratulate the players.

    What they did instead is paying thousands of dollars for Twitter emojis and dishing out a few give-away events where you had to practically advertise for the game to enter. Were you guaranteed to get any reward? No.

    Essentially, instead of even acknowledging the anniversary, they made players advertise their game.

    They were also supposed to introduce a paid bundle with some cosmetic items alongside a free concert stream (the concert was pretty good). But that was after the anniversary. Keep the bundle in mind, however.

    What did it lead to?

    • Thousands of outraged players flooded social media.
    • Their discord was spammed with “qiqi fallen” emote (one of the characters laying on her back with a blank stare).
    • Review bombing got to the point where even Google Classrooms became one of the casualties

    I’m probably missing some other details, but this lasted for weeks.

    After a long while of non-communication, the devs gave in and finally decided to give players something. This “something” turned out to be the bundle that was supposed to be paid content alongside some (read “very little”) in-game resources. There was also another another giveaway event with, this time, guaranteed rewards. The rewards were, practically, you either get a scooter or one cent. Needless to say, it left a sour taste afterward.

    Honestly, it felt like a slap in the face, but it was enough for the things to start calming down.

    So far, even though they’re still very stingy with any sort of rewards, they at least make sure to congratulate the players somehow and give something.




  • I was interested in VR for a very long time. Recently, I got to actually try it out.

    I primarily view Apple Vision Pro as a proof of concept type of device. Sales being limited both in quantity and territorially indicate that. It has brought 3 major improvements to the table, compared to other headsets:

    1. Quality of passthrough
    2. User interface
    3. Display quality

    When you think about it, however, it’s not that much to make it an obvious choice over other devices.

    Passthough is needed for navigating through space. It does not help with productivity as your vision would be focused on the interface and not the environment. Remember warping on Quest 3? Much less noticeable than on videos for the exact same reason.

    There is no buts with the user interface and display. They are simply great, best that there is.

    Now, for the part that makes Vision Pro from a great productivity device on paper into a “dev kit available to masses” (I like that description, it does feel that way a lot, ty Ghostalmedia)

    Eye strain is a major issue. It is very difficult to use the device for more than a couple of hours without getting tired. This goes for all of the VR headsets out there. I guess you can get used to it over time, though.

    Limited usability. Quest 2/3, Pico 4, Valve Index, they all do things you wish Vision Pro could. Primarily usage of physical controllers. Imagine sculpturing without controllers because I can’t. Hand tracking is just not up to par.

    Battery solution is another issue. Not being able to swap what is otherwise a Power Bank without disabling the device and being unable to use any other battery than Apple’s own is at the very least annoying. Not exactly an issue if you’re too tired by the time it runs out.

    Finally, the VR space itself is unfortunately not mature enough. There’s a lot of work still to be done. Even when talking games, despite some amazing titles like Half-life Alyx, the vast majority where controls wouldn’t make you dizzy are all pretty much like arcade mini-games, where you either teleport from point to point or not move at all. Developers simply have yet to figure out an organic way of user navigating through virtual space. (Doesn’t mean they aren’t fun, though)

    Overall, I believe Vision Pro isn’t really a mass consumer product, but it did do a lot by bringing more attention to VR as a whole, as well as pointing out additional user-cases for the technology. Because of Vision Pro, Meta started paying more attention to details, which ultimately will benefit the consumer (in fact, it already has yeilded results).


  • CPU 3600, Mobo b450m, GPU 6700(xt), RAM 16Gb 3200mhz

    Something like this: https://de.pcpartpicker.com/list/WC2VTY

    Comes out at 637€. A little over budget, but that’s also all new parts. It’s definitely enough for 1080p, often 1440p even.

    To get the most out of the budget, I’d definitely be looking at the used market.

    Definitely used 3600 for CPU. They go for very little and will pair nicely even with 3070 class cards.

    Used 6700 or 6700xt for GPU, but since they aren’t as robust as CPUs, do pay closer attention to damages, dust, performance compared to benchmark, and etc.

    Used case, because they don’t matter unless for looks. Just make sure it allows for air to pass through.

    Heatsink can sometimes come together with CPU. I’d be spending no more than 20$ to cool this one. (However, PA120 is kinda too good to pass on, despite being overkill for the CPU).

    RAM may as well be new, they aren’t very expensive. SP Xpower Turbine, Ripjaws, or Kingston Fury 2x8Gb 3200 or 3600 are all good options.

    Motherboard, wouldn’t buy used. And I wouldn’t be buying the lowest chipset either. b550m DS3H would be reasonable here or b450m (“m” means mATX, which are smaller than non-m, and usually cheaper), depending on if you need the extra features of b550 chipset.

    Power Supply should never be bought used, look up tier lists, and go with middle range one for reliability. 550W and over should be enough for the build. Try not to cheap out on these.

    Storage, also never to be bought used. Look for M.2 NVMes. SN770 is best bang for the buck imo, but even Kingston NV2 will do fine. 256Gb is enough for OS and some additional software. Imo, that’s too little. Get at least 500Gb. Ideally, 1Tb. Mind you, you could always add more later.




  • In my experience, the longer you type, the faster you get at typing.

    That’s like getting into the rhythm. If you do it a little and then stop, then you never become proficient as you never got into that flow.

    Try learning a guitar by pulling a few strings a day. Try learning to read in a different language by reading a few letters each time. Try running by taking a few steps.

    Doesn’t it sound ridiculous?

    Have you ever tried learning a different language? You don’t become proficient by reading one sentence, then stopping and then another one. You do it by struggling through many, and the more you do it, the faster you learn.

    Note, I’m not writing this because “boohoo, bad parenting.” It’s the first essay, who cares. (although her being 13 does make me raise a brow. I’d expect it with a 7 y.o., but 13? w/e, you do you). I just think you have a misunderstanding in how learning core-level skills work. Continuous repetition is the key.

    Another glaring example is how toddlers learn languages. In a span of a couple of years, they are capable of learning a language to native level with absolutely no prior knowledge, just by listening and trying to repeat the sounds day in and day out. Just think about it.



  • Mistic@lemmy.worldtoGames@lemmy.worldFamily Group Games
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    6 months ago

    Maybe it’s just me, but I’d play the hell out of BG3 when I was 12.

    The amount of time I spent on TES 4 and 5 back then, and BG3 hits just the right spot with the variety of ways it allows you to play it.

    Minecraft is also in my top favorites.

    What I’m saying is, don’t count BG3 out completely. Not to mention that it’s very saturated, so a shorter attention span shouldn’t really be a problem, but you never know.

    As for suggestions. Definitely Terraria, as others mentioned. There was also Lego Fortnite, which looks like it would fit the tastes. Maybe also party games?