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Tag1 was really good and is worth a shot if you want some really difficult doom. Tag2 suffered hugely from being developed during the pandemic.
Tag1 was really good and is worth a shot if you want some really difficult doom. Tag2 suffered hugely from being developed during the pandemic.
Or monetizing content. Can’t monetize what is freely available.
Which I guess that falls under censorship, just for a different reason
Thanks, I’ll give this a shot in the coming week!
I also route everything through my pfsense firewall to mullvad VPN. I’ve been looking at various ways to access the internal network from the outside internet safely, and I’m a bit hesitant to open that hole just yet. Cloudflare tunnel seems like the easiest option but apparently they can see everything you put through the tunnel and I’m not real comfortable with that.
Does one need a dynamic dns to use wireguard to tunnel back in, or is there another way of ensuring you can connect to the correct location? Does the wireguard server run on docker?
I’m confused as to how outbound and inbound would be different. Would the traffic not go from the VPN endpoint to your device?
How does port forwarding help with videogames?
It has been a busy few weeks, I haven’t had time to really troubleshoot this further until today.
I have managed to get it a bit further. It now says “failed to connect to hostname”, but Sunshine no longer closes when this occurs.
I have ensured that -moondeckbuddy settings.json contains correct sunshine_apps_filepath, registry_file_override, and steam_binary_override all point to the correct places -steam.sh is executable -in Sunshine -> applications -> command “/home/myname/Applications/MoonDeckBuddy-1.6.1-x86_64.AppImage --exec MoonDeckStream” is pointing to the correct place. I’ve included the “exec MoonDeckStream” but I’m not sure that is correct, still doesn’t work with or without it -Steam Deck says that both GameStream and Buddy are online and paired
I really have no idea what else I could be doing wrong. I don’t think it is a firewall rule or anything since I can get it to stream, just not with the moondeckbuddy.
Pretty sure they were written by the same guy, Matt Uleman
Capitalism in a nutshell
What is the benefit of port forwarding?
I have sunshine/moonlight working well and reliably if I launch it from the Steam Deck desktop mode. It is just when I try Moondeckbuddy that it gives me issues. As soon as I launch the game on Steam Deck via the moonlight moondeckbuddy icon, the resolution changes on the main desktop so I know it is starting atleast. However, within a few seconds, I get “Error 1: Connection refused”. and Sunshine closes.
I have: -Ensured the MoonDeckBuddy AppImage is Executable and running (as given by moondeckbuddy being visible in the system tray, with an option to start on system startup) -Ensured Sunshine has the right command path (“/home/myname/Applications/MoonDeckBuddy-1.6.1-x86_64.AppImage --exec MoonDeckStream”) -Ensured that MoonDeck sees both Gamestream and Buddy as “online”, and that the MoonDeck options Host Selection screen shows Buddy as online
One thing I am a bit confused about: In this guide (https://github.com/FrogTheFrog/moondeck-buddy/wiki/Buddy-configuration), at the very bottom, it has a note for linux only steam binary override if using Steam from flatpack (which I am):
In case you’re using flatpak:
Create a file that you want to use as binary.
Set the contents to:
#!/bin/sh exec flatpak run com.valvesoftware.Steam “$@”
chmod +x <file>
Use the new file as Steam binary.
I am not sure where that file is supposed to go, what to name it, or what the filetype is supposed to be? Does it go in the same folder as the MoonDeckBuddy AppImage?
Also check out moondeckbuddy.
I’m having trouble getting it to work on my Linux install, but I’m super excited for when I do get it figured out!
To anyone reading this - if you try Inscription, go in blind.
The law doesn’t have to make sense to be enforceable.
Would that not fall under the “enhanced” evidence that is banned by this court decision?
Nvidias game upscaling has access to game data and also training data generated by gameplay to make footage that is appealing to the gamers eye and not necessarily accurate. Security (or other) cameras don’t have access to this extra data and the use case for video in courts is to be accurate, not pleasing.
Your comparison is apples to oranges.
Very. I’m on the floor with them every day.
As an engineer who documents things compulsively and spends a large amount of time ensuring my documentation is clear, nothing pisses me off more than when people refuse to read documentation. I am hired to perform technical tasks, not to read documents I already wrote for others. It’s like people are illiterate or unwilling to spend any amount of time parsing data to find what is needed.
Because it reduces performance. There is no benefit to the consumer. Your game experience is measurably worse because of it.
You can. Its on steam…