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Joined 1 year ago
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Cake day: July 8th, 2023

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  • Right so WhatsApp and messenger are gatekeepers and they must allow interoperation with who anyone who wants to ie me running my own signal instance?

    There are several stipulations on interoperability in the new regulation (Ctrl+F “interop”). To my understanding it is stipulated that they have to make interoperability possible for certain third parties, but how to go about this is not exactly specified on a technical level - meaning the specific way to implement this is left to the gatekeeper. So your Signal server may or may not be able to depending on how exactly they go about this.

    They also need to interoperate with signal hence if a works with b and c works with a why wouldn’t b work with c?

    No they need to enable interoperability period. Says nothing about Signal (the software) per se. Meta has announced they plan on implementing it based on the Signal protocol (not Signal messenger software, not Signal server software).

    Cos if thats hoe it works or if im not allowed to interoperate with WhatsApp or messenger in the first place then this juat seems like its handing the monopoly away from the companies to the government and giving the people fuck all.

    To my knowledge the aim of the regulation is exactly that, to allow anybody interoperability with these “core platform services”. The status quo is that the regulations has been announced by the EU, it has gone into effect, and Meta has announced how they will implement interoperability to comply. Once the implementation is available and then found lacking in regard to the regulation it would be up to the affected third party to sue Meta over it.








  • there must be a bit more to it than that. AIM, Skype, and several others were viable options with existing userbases.

    Once upon a time in a messenger landscape far far away there lived a king called XMPP. It had a lot of powerful children, WhatsApp, Facebook Messenger, Google+, and even Skype amongst them. And they all worked together in a big federation towards the commonwealth of all, freely sharing their metadata. But then some of the children grew greedy, jealously guarding their own gardens behind higher and higher walls, breaking down the federation. And thus the era of the warring messengers began. But prophecy foretells of a prince to unite all the disparate standards in one big Matrix again, completing yet another revolution of the XKCD 972 wheel of time.

    For real though it was phone numbers. WhatsApp always worked based off of phone numbers, which is an identity confirmation method that was immediately familiar to most people at the time, even more so than email.





  • If you rise anywhere above lever 5 or so, the difficulty ratchets up so much it makes the main quest nearly impossible to complete.

    Didn’t Oblivion already have the difficulty slider? You could just adjust that, no?

    I know level scaling is a big topic in the industry, but for me, the way it’s implemented nearly ruins what is otherwise a mostly great game.

    Two of the first RPGs I played were Gothic and Gothic II which released approximately alongside Morrowind and Oblivion, and they just had no dynamic level scaling at all, so I don’t really see the appeal either. A tiny Mole Rat being roughly the same challenge as a big bad Orc just breaks immersion. If you were to meet the latter in early game it would just curb stomp you, which provided an immersive way of gating content and a real sense of achievement when you came back later with better armour and weapons to finally defeat the enemy who gave you so many problems earlier. Basically the same experience you had with Death Claws in Fallout New Vegas when compared to Fallout 3 - they aren’t just a set piece, they are a real challenge.

    The games had their own problems, for example the fighting system sucked, and I’m told the English translation was so bad the games just flopped in the Anglosphere, putting them squarely in the Eurojank category of games. But creating a real sense of progression and an immersive world were certainly not amongst their weaknesses.