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Cake day: October 19th, 2023

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  • NateNate60@lemmy.worldtoTechnology@lemmy.worldCatbox.moe got screwed 😿
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    1 month ago

    You’re being downvoted because your assertion that hosts are responsible for what users upload is generally false.

    (1) Treatment of Publisher or Speaker.—No provider or user of an interactive computer service shall be treated as the publisher or speaker of any information provided by another information content provider.

    (2) Civil Liability.—No provider or user of an interactive computer service shall be held liable on account of—

    (A) any action voluntarily taken in good faith to restrict access to or availability of material that the provider or user considers to be obscene, lewd, lascivious, filthy, excessively violent, harassing, or otherwise objectionable, whether or not such material is constitutionally protected; or

    (B) any action taken to enable or make available to information content providers or others the technical means to restrict access to material described in [subparagraph (A)].

    47 USC § 230c, a.k.a. Communications Decency Act 1996 § 230




  • Firstly this is surprisingly high-quality coverage. I’ve never heard of this website but I’m pretty impressed.

    Secondly, regarding the lawsuit in general, I think that patent and intellectual property law regarding game mechanics and software processes in general are badly in need of reform. There doesn’t seem to have been significant legislative action to address this in any major economy that I know of. The number of bullshit parents being filed, unclear and vague rules as to how copyright/patent law works with respect to software, AI, and game mechanics, is really leading to a lawsuit culture where the only way to find out what the bounds of the law are is to spend millions of dollars on lawyers to litigate it in court, when really, legislatures should be actively writing new and clearer rules to deal with these issues before people need to sue each other to find out.

    The Internet of 2025 is just way too different and complex to operate using the copyright rules of the 1990s.

    If I were in writing the rules, there’d be separate categories of intellectual property for software libraries, game mechanics, fictional characters, and so on, with clear definitions on what is and is not considered fair use of these sorts of intellectual property. It should not be possible to copyright the design of a widely-used software API or game mechanic. And any such protection on those things should be comparatively short in duration (not more than a decade) so that others can eventually re-implement the design, and probably do so better than the original inventor.