

Sure, but which OSD criteria is being broken here?


Sure, but which OSD criteria is being broken here?


Open source and FOSS are two different things though. I think Mattermost is open source, just not FOSS and the licencing they mentioned might be wrong (GPL is invasive so they couldn’t have a closed source part IIRC), but it’s still open source as the code is freely available.


That’s overkill, a couple of passes with dd and it’s irrecoverable.


That’s a very cool idea, seems great for receipts and quick stuff.


If only they explained why I’m the article snippet posted…
I guess If I were an article snippet I would also like an explanation


While I understand what you’re talking about, I would argue it’s bad metaprogression that you dislike. I liked Rogue Legacy when I first played, but didn’t enjoy the second one even though it’s essentially the same. Let me give you an example of good metaprogression: Dead Cells.
There’s the metaprogression that allows you access to new areas and new mechanics, but that’s fairly quick compared to the length of the rest of the progression, and I would argue it’s not the sort of thing you’re complaining about.
What could be similar is the way you unlock equipment, although you don’t become stronger with each run, you unlock more weapons. This gives you variety, but the vast majority of the progression happens in your head. If you have enough hours in Dead Cells and think the metaprogression is what made you so good at the game that you couldn’t finish one level when you started and now you play for hours, do me a favor and start a new save. After being on the second cell I bought the game for a different platform, on my first run I got to the first cell.
Which brings me to the second metaprogression in the game, cells. They make the game harder, not easier, and it’s the way to progress, you have to purposefully make the game harder to progress. IMO this is how metaprogression is supposed to be done, you need to be better, and when you think you’re good enough to beat the game it lets you know “you’ve only just started”.


Sure, but that’s more about Valve not pursuing violations than anything else (in other comment I also mentioned how they turn a blind eye to Humble Bundle as well). But legally they could go after silent hill f and demand it be sold for a similar value to $31.49 since some time has passed and stem users have not been offered a comparable offer. I think what’s in the clause they make people sign is more important than whether they enforce it or not, because if it was about price parity with other stores then it would be abusive (even if they didn’t enforced it always), but if it is about selling something they provide then it’s not abusive even if they do enforced it always.


That’s not true, it only applies if you’re selling a steam key. Devs are free to set the price on any platform they want, want proof? Check out the currently free game on epic which has never been free on Steam.
Steam provides developers with infinite steam keys that they can sell outside of steam for 100% profit, however those keys cannot be sold at a lesser price than what it’s sold on steam. Which honestly sounds like common sense.


I think it’s you who is missing the point everyone is trying to explain to you. Valve doesn’t dictate the price on other stores, want proof? Epic gives free games regularly, those same games are sold on steam, for example currently you can get Definitely not fried chicken for free on Epic, but it has never been free on steam.
Valve only forbids you to sell Steam keys cheaper than on Steam. And even then they tend to turn a blind eye to stuff like humble bundle. They provide you with free Steam keys that you can sell and keep 100% of the value, but in exchange you can’t sell them cheaper than on Steam, which just seems like common sense really. If that lawsuit goes somewhere what Valve will do is charge for extra steam keys, or stop providing them, both of which are bad for developers.


How is it anticompetitive to regulate the price for items on their store? Valve doesn’t dictate price on any other store unless they sell steam keys.


Plus all of those games are still on steam, so no actual action was taken against them, one support person possibly misunderstood the question thinking he was selling steam keys and answered with incorrect information. I would get it if the game had been removed and that’s why they were suing, and in that case I would be with them, but that’s not the case. And Overgrowth is an old enough game that they could realistically risk it since there’s very likely not that many new sells happening.


Except that’s not what their terms say. Their terms prohibit you from selling a steam key cheaper than on Steam, they don’t regulate your game price on a different store if you’re not offering a steam key together.


All of my systems are Linux, launching Windows games on Linux is not trivial, Steam takes away almost all of that complication. It also provides an excellent ten foot interface for me to use on my TV and buy/install/launch games from my couch without any hassle. Speaking of controller usage, Steam provides excellent support to remap controllers even if a game doesn’t support it, and provide amazing features at that (for example multiple layers, gyroscopic mouse)
Games getting updated automatically is a great feature, I still remember having to download patches and applying them one by one after a fresh install. Similarly Steam also provides a workshop that allows you to install mods and keep them synced across different systems automatically.
Finally, the convenience of cloud saves for someone with multiple systems or who uninstalls a game and reinstalls it later is not easy to achieve without a launcher (I still have a saves folder backed up somewhere from before).
Besides all of that Achievement and other social features are important for some people. And for some games being able to easily play online with friends is amazing (if you’re not old enough to know what GameSpy is you don’t know what it was back then), although I don’t play too many online games so this one is not that important for me, but when I need that feature it is very handy.
In short there are many reasons, but if you’re playing old single-player games with mouse+keyboard on only one windows PC, then none of my reasons apply to you. Still I would argue that buying games on steam is easier than pirating them, so there’s the convenience factor still (e.g. at a friend’s house and they mention a game, open my phone, and in 5 min with a very intuitive flow I have the game downloading on my home PC so when I come back it’s ready to play).


I’ve also used Nvidia for years without issues, that doesn’t mean there aren’t pain points. For example the open source driver is severely worse in performance than the proprietary one, but the proprietary one lacks some features used by some Wayland compositors, which is why for example sway requires a special flag to be passed if you’re using Nvidia proprietary drivers.


I do intend on installing Linux on this computer.
In that case I strongly suggest you look at an AMD GPU. Nvidia is usable on Linux, but not pleasant.


How does it work on Android? One of my main use cases for Nextcloud is to be able to access some of my pdfs on my phone, the app seems to be focused on uploading which is something that while I do sometimes from my phone is much less often.


Didn’t knew about the mods, that might be a rabbit hole to dig into.
That review is no longer there, probably someone reported it. I think lots of these suffer from bystander effect, where people see it get indignant about being there but don’t report them, so they stay there.